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renderer_vulkan: Use proper image view on LCD fills (PabloMK7#91)
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PabloMK7 authored Apr 23, 2024
1 parent a8e601a commit b5126f9
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1 change: 1 addition & 0 deletions src/video_core/renderer_vulkan/renderer_vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -105,6 +105,7 @@ void RendererVulkan::PrepareRendertarget() {

const auto color_fill = fb_id == 0 ? regs_lcd.color_fill_top : regs_lcd.color_fill_bottom;
if (color_fill.is_enabled) {
screen_infos[i].image_view = texture.image_view;
FillScreen(color_fill.AsVector(), texture);
continue;
}
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