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Merge pull request godotengine#87183 from hakro/where-is-my-tooltip
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Add tooltips to the export buttons
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akien-mga committed Jan 15, 2024
2 parents fe76b61 + 6dfc36d commit 9e65c5c
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions editor/export/project_export.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1396,12 +1396,14 @@ ProjectExportDialog::ProjectExportDialog() {

set_cancel_button_text(TTR("Close"));
set_ok_button_text(TTR("Export PCK/ZIP..."));
get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable."));
get_ok_button()->set_disabled(true);
#ifdef ANDROID_ENABLED
export_button = memnew(Button);
export_button->hide();
#else
export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset."));
#endif
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
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