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Use SceneStringNames in Skeleton3DEditorPlugin
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Mickeon committed Jan 10, 2024
1 parent 3524346 commit 3354273
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions editor/plugins/skeleton_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -837,10 +837,10 @@ void Skeleton3DEditor::_notification(int p_what) {
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
#ifdef TOOLS_ENABLED
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->connect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->connect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->connect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->connect(SceneStringNames::get_singleton()->bone_enabled_changed, callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->connect(SceneStringNames::get_singleton()->show_rest_only_changed, callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
#endif

get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT);
Expand All @@ -865,10 +865,10 @@ void Skeleton3DEditor::_notification(int p_what) {
if (skeleton) {
select_bone(-1); // Requires that the joint_tree has not been deleted.
#ifdef TOOLS_ENABLED
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->disconnect(SceneStringNames::get_singleton()->show_rest_only_changed, callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->disconnect(SceneStringNames::get_singleton()->bone_enabled_changed, callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->disconnect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->disconnect(SceneStringNames::get_singleton()->pose_updated, callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->set_transform_gizmo_visible(true);
#endif
if (handles_mesh_instance->get_parent()) {
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