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[3.x] Remove unused struct in GradientTexture1D #231

[3.x] Remove unused struct in GradientTexture1D

[3.x] Remove unused struct in GradientTexture1D #231

name: 🌐 JavaScript Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.x
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
EM_VERSION: 3.1.18
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript
cancel-in-progress: true
jobs:
javascript-template:
runs-on: "ubuntu-20.04"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v3
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v11
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Verify Emscripten setup
run: |
emcc -v
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: javascript
target: release
tools: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact