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Make Script Editor's parser execute sooner if errors are known to exist #798

Make Script Editor's parser execute sooner if errors are known to exist

Make Script Editor's parser execute sooner if errors are known to exist #798

Triggered via push December 16, 2024 15:58
Status Success
Total duration 1h 5m 27s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
19s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 28s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 55s
🪲 Godot CPP / Build and test Godot CPP
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Artifacts

Produced during runtime
Name Size
android-editor
232 MB
android-template-arm32
70.9 MB
android-template-arm64
64.9 MB
godot-api-dump
422 KB
ios-template
40.3 MB
linux-editor-mono
77.3 MB
linux-template-minimal
17.2 MB
linux-template-mono
32 MB
macos-editor
105 MB
macos-template
47.4 MB
web-nothreads-template
15.5 MB
web-template
15.4 MB
windows-editor
65.3 MB
windows-template
31.6 MB