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Make Transform2D/3D, Basis, and Quaternion docs more consistent #769

Make Transform2D/3D, Basis, and Quaternion docs more consistent

Make Transform2D/3D, Basis, and Quaternion docs more consistent #769

🪲 Godot CPP  /  Build and test Godot CPP

succeeded Nov 27, 2024 in 8m 0s