Releases: MichaelBell/rp2040-doom
Releases · MichaelBell/rp2040-doom
RP2040 Doom on PicoVision v0.3
Main changes over v0.2:
- Fix game save and load
- Remove one of the frame buffers, and use the RAM freed to cache the light tables, significantly improving frame rate (now roughly on a par with regular RP2040 Doom)
RP2040 Doom on PicoVision v0.2
First tagged release of RP2040 Doom for PicoVision
Main changes over v0.1:
- Load up the PicoVision GPU and use it for rendering to HDMI instead of Scanvideo to VGA
- Load the WAD from SD card instead of flash. It is stored in both PSRAMs, and accessed at a dummy memory address using a hardfault handler