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3d physics engine

Basic 3d physics engine written entirelly in F#, using functional paradigm - eg. immutability.
Supports collisions, two kinds of rigid bodies (boxes and spheres) and friction.
Physics engine is not dependend on any renderer, which is meant to be separate assembly. Thus, renderer can be easily changed, without physics engine recompilation.

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Basic 3d physics engine written entirely in F#.

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