Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.45.2 Development Snapshot
- Switched build system from ant to gradle.
- Bug: Aerospace transport tab does not refresh when tech base/year/level changes.
- Issue #195: Multiple Items of One Ammo Type Don't Add to Available Tonnage for Large Craft
- Issue #198: Nova CEWS & heat sinks on vehicles
- Issue #203: Inner Sphere Endo Steel is unavailable to early clan mechs
- Issue #194: Large Aerospace Unit Tonnage Doesn't Update at Bottom of Screen
- Issue #206: Mass Driver Ammo doesn't use up weight
- Issue #208: MMLs don't seem to need gunners
- Issue #207: Warship Crew Accommodation Officer Count/Quarters
- PR #209: System-wide equipment [general location for non-weapon equipment for aerospace units and
ammo in fighters] - Issue #205: Blue Shield Particle Field Dampener (BSPFD) can't be dragged into ASF slots
- Issue #210: Superheavy printing issue: Armor distribution wrong?
- Issue #211: Warship Cost Breakdown shows BV calculation
- Issue #186: Weapons & Equipment Inventory table content linespacing
- Issue #213: Battle Armor Pop Up Mines way too heavy
- Issue #214: Battle Armour Sorting Equipment by Weight
- Issue #215: Quadvees have issues with Quadvee cockpits and XL/XXL engines
- iSSUE #218: Heavy Gauss Rifles on Superheavy 'Mechs Triggering Split Crit Dialog
- PR #212: Protomechs
- PR #221: TRO and fluff [Export format defaults to TRO-style, older format available in configuration dialog.
Adds tab for editing unit fluff.]
v0.45.1 Development Snapshot
- Issue #178: Equipment Table getting stuck on one equipment type.
- Issue #181: Cannot assign silver bullet gauss ammo to dropship
- Issue #182: Cruise Missile Ammo on Dropships erratic allocation behavior
- Issue #184: Vehicular Stealth Armour Requirements
- PR #172: Advanced aerospace construction
- Update MegaMek.jar to v0.45.1
v0.45.0 Development Snapshot
- Issue #169: Request Users Java Version Be Printed To Log File
- Issue #32: UI elements do not allow enough area for text on Linux (Gnome 3/Fedora)
Added menu to allow user to select look and feel theme. - Issue #170: Infantry Window Title Not Updating
- Issue #168: Changing mech type, tonnage or heat sink type causes irrecoverable error when assigning critical locations
- Issue #142: Fixed issues with setting cockpit type when switching other mech settings
0.44.0 Stable Release
- If no fluff image is found for the model, check for generic chassis image for record sheet.
- Issue #160: Industrial Mechs ICE engine Tech Progression Wrong
- Update MegaMek.jar to v0.44.0
v0.43.11 Development Snapshot (0.44 RC5)
v0.43.10 Development Snapshot (0.44 RC4)
v0.43.9 Development Snapshot (0.44 RC3)
v0.43.9-RC3
- Update MegaMek.jar to v0.43.9-RC3
Not much here, but that MM.jar had a lot of changes.
v0.43.8 Development Snapshot (0.44 RC2)
A huge thanks to everyone who has contributed this cycle while I've been unavailable!
v0.43.8-RC2 (2018-02-11 22:40 UTC)
- Issue #137: BA Printing doesn't print Ammo
- Issue #138: Changing tech base or tech level resets armor points per ton to 16
- Issue #139: Right-clicking unallocated armor slot to allocate it uses too many slots in the chosen location.
- Issue #140: Refresh Issue For Dropships
- Issue #141: Assign Critical Display Bug
v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0)
- Issue #123: Small Craft free heatsinks
- Issue #124: Conventional fighters with fusion engines
- Issue #126: LAM split crit weapons erroneous warning
- Issue #127: Combat Vehicle Internal Structure Calculation
- Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
can check intro dates and tech levels. - Issue #129: Fusion Powered vehicle has no shielding
- PR #130: Embedded fonts for mech record sheet printing.
- Issue #132: Aero heat sinks added as pod-mounted on non-omnifighter.
v0.43.6 Development Release
- Issue #119: Mech printing issue on 0.43.5
- Issue #120: Removing weapons or equipment does not return tonnage
- Issue #82: Infantry PDF Print/Print Name not Changing
- Issue #86: Aerospace Asset Armor Threshold
- Issue #108: File | Export to Clipboard (missing elements)
- Issue #118: Clan CASE Costs and BV Calculation
- Issue #121: Adding VSTOL equipment to a conventional fighter does not add mass.
- Issue #105: Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT
- Issue #122: Super-cooled myomer not removed when unselected.
- Moved record sheet printing to a background task, returning control to the ui immediately.