Skip to content

Releases: MegaMek/megameklab

v0.45.2 Development Snapshot

18 Nov 20:31
Compare
Choose a tag to compare
  • Switched build system from ant to gradle.
  • Bug: Aerospace transport tab does not refresh when tech base/year/level changes.
  • Issue #195: Multiple Items of One Ammo Type Don't Add to Available Tonnage for Large Craft
  • Issue #198: Nova CEWS & heat sinks on vehicles
  • Issue #203: Inner Sphere Endo Steel is unavailable to early clan mechs
  • Issue #194: Large Aerospace Unit Tonnage Doesn't Update at Bottom of Screen
  • Issue #206: Mass Driver Ammo doesn't use up weight
  • Issue #208: MMLs don't seem to need gunners
  • Issue #207: Warship Crew Accommodation Officer Count/Quarters
  • PR #209: System-wide equipment [general location for non-weapon equipment for aerospace units and
    ammo in fighters]
  • Issue #205: Blue Shield Particle Field Dampener (BSPFD) can't be dragged into ASF slots
  • Issue #210: Superheavy printing issue: Armor distribution wrong?
  • Issue #211: Warship Cost Breakdown shows BV calculation
  • Issue #186: Weapons & Equipment Inventory table content linespacing
  • Issue #213: Battle Armor Pop Up Mines way too heavy
  • Issue #214: Battle Armour Sorting Equipment by Weight
  • Issue #215: Quadvees have issues with Quadvee cockpits and XL/XXL engines
  • iSSUE #218: Heavy Gauss Rifles on Superheavy 'Mechs Triggering Split Crit Dialog
  • PR #212: Protomechs
  • PR #221: TRO and fluff [Export format defaults to TRO-style, older format available in configuration dialog.
    Adds tab for editing unit fluff.]

v0.45.1 Development Snapshot

04 Sep 01:02
Compare
Choose a tag to compare
  • Issue #178: Equipment Table getting stuck on one equipment type.
  • Issue #181: Cannot assign silver bullet gauss ammo to dropship
  • Issue #182: Cruise Missile Ammo on Dropships erratic allocation behavior
  • Issue #184: Vehicular Stealth Armour Requirements
  • PR #172: Advanced aerospace construction
  • Update MegaMek.jar to v0.45.1

v0.45.0 Development Snapshot

04 Aug 00:29
Compare
Choose a tag to compare
  • Issue #169: Request Users Java Version Be Printed To Log File
  • Issue #32: UI elements do not allow enough area for text on Linux (Gnome 3/Fedora)
    Added menu to allow user to select look and feel theme.
  • Issue #170: Infantry Window Title Not Updating
  • Issue #168: Changing mech type, tonnage or heat sink type causes irrecoverable error when assigning critical locations
  • Issue #142: Fixed issues with setting cockpit type when switching other mech settings

0.44.0 Stable Release

24 Jun 20:15
Compare
Choose a tag to compare
  • If no fluff image is found for the model, check for generic chassis image for record sheet.
  • Issue #160: Industrial Mechs ICE engine Tech Progression Wrong
  • Update MegaMek.jar to v0.44.0

v0.43.11 Development Snapshot (0.44 RC5)

05 Jun 01:22
Compare
Choose a tag to compare

v0.43.11-RC5 (2018-06-04 0100 UTC)

  • Issue #156: Davy Crockett ammo issue
  • Issue #152: Mech Image not printing
  • Issue #157: Turret disappeared
  • PR #158: Infantry fixes (refresh equipment when year or tech level changes).
  • Updating Megamek.jar, updating what shows on infantry equipment table.

v0.43.10 Development Snapshot (0.44 RC4)

19 Apr 11:30
Compare
Choose a tag to compare

Not only are we bumping version due to a new MM jar, but we actually have some fixes this go round!

v0.43.10-RC4

  • Issue #147: Clan Endo-Composite is showing wrong crit slots.
  • Issue #136: 'Cargo Space' cannot be removed from canon units.
  • Update MegaMek.jar to v0.43.10-RC4

v0.43.9 Development Snapshot (0.44 RC3)

13 Mar 14:00
Compare
Choose a tag to compare

v0.43.9-RC3

  • Update MegaMek.jar to v0.43.9-RC3

Not much here, but that MM.jar had a lot of changes.

v0.43.8 Development Snapshot (0.44 RC2)

12 Feb 00:02
Compare
Choose a tag to compare

A huge thanks to everyone who has contributed this cycle while I've been unavailable!

v0.43.8-RC2 (2018-02-11 22:40 UTC)

  • Issue #137: BA Printing doesn't print Ammo
  • Issue #138: Changing tech base or tech level resets armor points per ton to 16
  • Issue #139: Right-clicking unallocated armor slot to allocate it uses too many slots in the chosen location.
  • Issue #140: Refresh Issue For Dropships
  • Issue #141: Assign Critical Display Bug

v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0)

22 Jan 00:22
Compare
Choose a tag to compare
  • Issue #123: Small Craft free heatsinks
  • Issue #124: Conventional fighters with fusion engines
  • Issue #126: LAM split crit weapons erroneous warning
  • Issue #127: Combat Vehicle Internal Structure Calculation
  • Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
    can check intro dates and tech levels.
  • Issue #129: Fusion Powered vehicle has no shielding
  • PR #130: Embedded fonts for mech record sheet printing.
  • Issue #132: Aero heat sinks added as pod-mounted on non-omnifighter.

v0.43.6 Development Release

22 Dec 23:31
Compare
Choose a tag to compare
  • Issue #119: Mech printing issue on 0.43.5
  • Issue #120: Removing weapons or equipment does not return tonnage
  • Issue #82: Infantry PDF Print/Print Name not Changing
  • Issue #86: Aerospace Asset Armor Threshold
  • Issue #108: File | Export to Clipboard (missing elements)
  • Issue #118: Clan CASE Costs and BV Calculation
  • Issue #121: Adding VSTOL equipment to a conventional fighter does not add mass.
  • Issue #105: Auto Allocate Armor on Mechs places the last armor point on the Right Leg instead of the CT
  • Issue #122: Super-cooled myomer not removed when unselected.
  • Moved record sheet printing to a background task, returning control to the ui immediately.