v0.47.12 Development Snapshot (DO NOT USE)
Pre-release
Pre-release
Removing this release due to game breaking bug in MekHQ.
- Issue #761: Cost of communications equipment does not reflect size
- Issue #758: Damage notation for torpedoes and prototype rockets incorrect
- Issue #762: No cost for heat sinks and power amplifier for spot welders on ICE vehicles
- Issue #763: Cost for cargo bays on vehicles is incorrect
- Issue #765: Really early dropships and small craft not allowed
- Issue #773: Superheavy industrialmechs fail validation
- Issue #793: Industrialmechs with DHS loaded as SHS
- Issue #770: Status message about unallocated heat sinks is confusing
- Issue #775: Quarters on large aerospace craft again have a c-bill cost, but other bays do not
- Issue #777: Direct Neural Interface blanks out Summary and TRO
- Issue #784: Sub-Cap Ammo weight discrepancy
- PR #801: Printing progress bar and memory use improvement
- Issue #342: Incomplete queued print
- PR #803: Add an outline to PDF output
- Issue #802: Record Sheets printing small for layout
- Issue #807:TAG (Light, Man-Portable) is misclassified
- Issue #746: Weird margins on printing
- Issue #665: Formatting Issue when printing vehicles or battle armor
- PR #810: Show munition type on record sheet
- Issue #812: Super-heavy trailer not possible (Combat Vehicles)
- PR #812: Add optional reference tables for vehicle record sheets
- PR #818: Optional reference tables for aerospace record sheets
- Issue #816: Split equipment not printing second location on RS Weapon and Equipment Inventory
- PR #820: Optional reference tables for infantry and protomechs