v0.46.0 Release Candidate 1
Pre-release
Pre-release
neoancient
released this
23 Jul 03:00
·
1259 commits
to stable
since this release
- Issue #280: Wrong rounding for Partial Wing
- Issue #279: BA SRM Torpedo ammo fails to load
- Issue #281: Issue printing BV to Record Sheet
- Issue #283: Cost Calculation issue for Warships
- Issue #287: Cannot remove gyro from interface equipped mech
- Issue #288: Maximum armor on a jumpship is too high
- Issue #289: other problems allocating armor to primitive jumpships
- Issue #290: problems with the export to clipboard (text) function
- Issue #291: Problem with ammunition display in the text tech readout output for large spacecraft
- Issue #292: BA Saving of IS BA ECM as wrong type
- Issue #300: Ultralight battlemech with Partial Wing only raise Jump MP by 1.
- Issue #297: Improved Heavy Gauss Rifle can be mounted on the vehicle turret and can be used by the unit without fusion or fission engine.
- Issue #301: LAM reports Walk MP same as its Jump MP
- Issue #302: Medium Shield doesn't affect Jump MP at all
- Issue #299: Equipment tab does not refresh when unit type changes
- Issue #306: Clan Vehicular Jump Jets
- Issue #304: Double Sponson Weight
- Issue #305: Mixed IS techbase & Clan BA Fire Resistant
- Issue #313: Bomb Bay is unavailable for LAM
- Issue #185: Battle Armour Tube Artillery Ammo/Slot limit
- Issue #311: Incorrect heat for Nova CEWS
- Issue #320: Cannot add heat sinks after changing engine type
- Bug: Maximum docking hardpoints not updating when JS/WS/SS tonnage changes.
- PR #326: Removed proprietary fonts from distribution. Users can select the font for use in record sheet printing from the configuration dialog.
- Issue #324: Improved Heavy Gauss can be split between Arms and Torsos
- Issue #325: Engine Free heat sink count overflows variable when changing weight on an Omni mech