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Data: Fix to the Savage Wolf
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HammerGS committed Nov 10, 2024
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Showing 149 changed files with 3,971 additions and 1,516 deletions.
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</Model>

<year>
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</Model>

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<year>
3062
3079
</year>

<type>
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Expand Up @@ -217,4 +217,54 @@ Troop Carrier

<height>
8.5 m
</height>
</height>

<capabilities>
<p>The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.</p>

<p>The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.</p>
</capabilities>

<overview>
The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations.
</overview>

<deployment>
<p>The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.</p>
</deployment>

<history>
<p> When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.</p>
</history>

<manufacturer>
Markesan Aeronautics
</manufacturer>

<primaryFactory>
Markesan
</primaryFactory>

<systemManufacturers>
CHASSIS:Unknown
ENGINE:Donovan XVIII drive system
ARMOR:Unknown
COMMUNICATIONS:Unknown
TARGETING:Unknown
</systemManufacturers>

<use>
Troop Carrier
</use>

<length>
42 m
</length>

<width>
28 m
</width>

<height>
8.5 m
</height>
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Expand Up @@ -214,4 +214,53 @@ Troop Carrier

<height>
8.5 m
</height>
</height>
<capabilities>
<p>The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.</p>

<p>The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.</p>
</capabilities>

<overview>
The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations.
</overview>

<deployment>
<p>The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.</p>
</deployment>

<history>
<p> When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.</p>
</history>

<manufacturer>
Jalastar Aerospace
</manufacturer>

<primaryFactory>
Panpour
</primaryFactory>

<systemManufacturers>
CHASSIS:Unknown
ENGINE:Donovan XVIII drive system
ARMOR:Unknown
COMMUNICATIONS:Unknown
TARGETING:Unknown
</systemManufacturers>

<use>
Troop Carrier
</use>

<length>
42 m
</length>

<width>
28 m
</width>

<height>
8.5 m
</height>
5 changes: 1 addition & 4 deletions megameklab/data/mekfiles/meks/3039u/Hatamoto-Chi HTM-26T.mtf
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Expand Up @@ -160,10 +160,7 @@ capabilities:The Hatamoto-Series is characterized by its formidable balance of f

deployment:The HTM-26T, the precursor in the Hatamoto-Series, features a standard chassis with moderate armor and a single ton of SRM ammunition. This variant balances its particle projection cannons with SRM racks, but operates with limited heat dissipation due to standard heat sinks. Designed for initial field-testing, it demonstrated effective firepower with a focus on versatility, setting the stage for subsequent advanced models in the series.

history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.<p>Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.</p>
<p>The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.</p>
<p>As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.</p>
<p>In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.</p>
history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.<p>Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.</p><p>The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.</p><p>As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.</p><p>In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.</p>

manufacturer:Luthien Armor Works
primaryfactory:Luthien
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4 changes: 2 additions & 2 deletions megameklab/data/mekfiles/meks/3039u/Hussar HSR-300-D.mtf
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overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky.

capabilities:<P>The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.</P>
<P>Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.</P>
capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.
Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.

deployment:The 300-D variant emerged as a result of a clandestine re-arming agreement with the Draconis Combine, featuring a GM-240 XL engine and an LB 10-X autocannon for closer combat engagements, alongside a significant armor enhancement.

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4 changes: 2 additions & 2 deletions megameklab/data/mekfiles/meks/3039u/Hussar HSR-350-D.mtf
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Expand Up @@ -159,8 +159,8 @@ Foot Actuator

overview:The Hussar stands as a hallmark reconnaissance platform within the realms of the Star League Defense Force (SLDF), with its ability to achieve top speeds surpassing 150 kph. This speed advantage rendered the Hussar a challenging target in direct confrontations on the battlefield. Although modern designs have surfaced over time, the Hussar continues to embody the quintessence of a light recon BattleMech. The initial utilization of Hussar by the original SLDF in light 'Mech formations led to its scarce presence among the Great Houses, a scenario exacerbated post the historical Exodus led by General Kerensky.

capabilities:<P>The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.</P>
<P>Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.</P>
capabilities:The Hussar, though notably under-armored when juxtaposed against other recon designs, wasn't crafted to thrive in one-on-one combat scenarios. Its principal design featured an extended-range large laser, a component allowing it to engage adversaries from a long-range distance. The essence of the Hussar’s advantage is rooted in its speed, a fact often overlooked by Lyran pilots, particularly the inexperienced ones accustomed to heavier designs, leading to a significant pilot mortality rate.Enhanced communication and surveillance apparatus form a part of the Hussar's core capabilities, with the original Field Ranger Sightseer schematics being replicated in 3055, thus bolstering its reconnaissance prowess. This technological integration rendered the Hussar invaluable during the FedCom Civil War, with its deployment often aimed at disrupting enemy supply lines, embodying a strategy not alien to several hard-line Lyran commanders of the era.


deployment:This Combine variant on the 300-D was introduced in 3038. It lowers the Hussar's top speed to 126 km/h by replacing the engine with a Pitban 240. The weight saved from the smaller power plant was used to add a medium laser to each arm and an extra ton of armor.

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