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v0.49.9 Development Snapshot

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@HammerGS HammerGS released this 07 Sep 15:37
· 6230 commits to master since this release
  • Data: Updating Tags on Board Files
  • Issue #3662: Draw "Target Movement Modifier" on final legal step of current movement path
  • PR #3672: Removed No Torso Twist & updated quirks per BMM v6 errata
  • PR #3620: Suite Cleanup 2: Fixing a Ton of Internal Typos: Phase 1
  • PR #3615: Fixing all Assert Usages
  • PR #3686: Fixing Resource Leaks in Server::registerWithServerBrowser
  • PR #3687: Gun Emplacements can now have damage done to their equipment persist to MekHQ
  • Issue #3689: Show pilot callsign in damage phase report
  • Issue #3664: Draw TMM pips in movement and firing phases
  • PR #3707: Fixing MM's Try With Resources Resource Leaks
  • Issue #3699 Deadfire LRMs and SRMs have incorrect range brackets
  • PR #3721: Adding Dragon's Teeth and Burned/Felled Woods Rough Terrain Fluff Sprites
  • Issue #3688: Adding Colour to Heat Reports
  • Issue #3722: Princess will do a better job not targeting ignored units with artillery
  • Issue #3729: Any button click on map now brings up menu, improving usability on single-button machines
  • PR #3734: Fixing Nowhwere Typos
  • PR #3733: Change border colors on the minimap for moved units
  • Issue #3599: Unjam/clear turret buttons update properly after canceling pending firing orders
  • Issue #3711: Female mechwarriors are now able to have a beer after ejecting from their mech
  • Data: New Sprites including the return of 'Royal' sprites (Thanks to UlyssesSockdrawer)
  • Data: Battle Armor moving to new MUL conventions (4,5,6 unit squads).
  • Issue #3695: Increased amount and usefulness of data displayed in the General tab of the unit display.
  • Issue #3719: No kicking while bogged down
  • Issue #3742: Errata - Infantry Heat Suit environment type
  • PR #1134: Improvements to Fluff Image folders (see Wiki for specifics).
  • Issue #3715: Zero pad auto-board save image filenames
  • Issue #3743: Fixing ToolTip TMM Yellow Colours
  • Issue #3731: Save Lobby Map Settings during Save
  • Issue #3757: Minimum Range for Clan LRM
  • PR #3771: UnitDisplay: Lobby-style Quirk Text
  • Issue #1852: More flexible deployment zones; improvements to deployment zone rendering; defunct 'deep deployment zone' feature as it's now redundant
  • Issue #3753: Vehicles with Vehicle Grenade Launchers no longer lock up the game during firing phase when VGL firing arc goes off board
  • Issue #470: Display weapon fields of fire during TAG phase
  • Issue #3730: Savegame Planetary settings are not persistent if in Lobby
  • Issue #3744: Mast Mount not in Support Vee equipment for VTOL
  • Issue #203, #3780: Introduced a chat command to allow individual bot player to see entire board in double blind mode
  • Issue #3564: Board validation will now find all invalid connected building hexes of different classes
  • Issue #3694: Restored ALT-Click behavior of the Map Editor building button
  • Data: Implements Spanish Translation for MegaMek. Thanks to IsWas
  • Issue #3783: Added option to change report link color
  • PR #3708: Add a MUL link to the RAT Generator Editor
  • Issue #3786: Properly update player slot "am I a bot" state when swapping between human and bot players
  • Issue #7784: Artillery reports properly respect /seeall flag
  • PR #3787: Added a GM mode flag (/gm to initiate, /allowGM to vote in favor, requires unanimous total confirmation)
    • GM Mode currently allows GM to use "/seeall" command even if GM is not an observer
  • PR #3798: Minor bot performance improvement; prevent bot-controlled jumping and zero-turn-cost infantry units from spinning in place like ballerinas
  • Issue #3791: RAT Generators don't generate units in their introduction year.
  • PR #3767: Modernize Server collections
  • Data: Fixing Maps in Scenarios files.
  • PR #3817: Prevent null pointer exception when clicking cancel during map setup save dialog.
  • PR #3475: Prevent null pointer exception when loading scenarios with invalid weather conditions flag; default to none instead
  • PR #3808: Add working hex copy/paste to the Board Editor
  • PR #3826: Add orbital guns fluff images
  • PR #3809: Fix the Formation Builder to again be able to generate fire support lances
  • Issues #3665, 3658: Server Connection Rework
  • Data: BA MUL Alignment Project.
    This involves a complete rework of the BA naming conventions to match the MUL. Almost all suits now have a (Sqd4,5,6) designation indicating the size
    as opposed to the random naming used before. MUL IDs have been cross referenced and added as required. As a final bonus to the project all BA now have
    some fluff text from Sarna.
  • Issue #3819 Unit Files needing updates.
  • Data: More BA fixes including fix to name_change.txt which resolves MekHQ #3412.
  • Issue #3453: Updated About Box copyright text per #3453
  • Issue #3435: Fixed image flickering in the About... dialog
  • Issues #3748, #3806 (partly): Correct infantry BV w.r.t. Anti-Mek attack ability and skill
  • Issues #3800, #3740: Fix various issues with sprinting, MASC and Supercharger
  • Issues #3847: RAT Generator - Won't Generate Super Heavy ProtoMeks or Tanks
  • PR #3842: Scout Bike quirk implemented
  • PR #3853: Base Components: Adding AbstractScrollablePanel
  • PR #3855: Add a unit browser to the main menu
  • Issues #2397, #2675, #3135: Fixing Shadow Rendering Issues
  • PR #3859: Unit specifid deployment zone width/offset now persist to and load from MUL
  • PR #3840: BV calculation report for BA
  • PR #3823: Consolidate MASC/SC Target Number lookup
  • PR #3879 (MML Issue #1165): Improve handling of illegal armor on BA units in the TRO View
  • Data: New Camos, New Sprites, updated unit files, adding the buildable Boondoggles units, Tech Progression adjustments.
  • PR #3881 - Improvements to ammunition shortNames fixes MML #1153
  • Updating to Gradle 7.5.1 from 6.7
  • Updating to grgit 5.0.0 from 4.1.1
  • Updating to FlatLAF 2.4 from 2.2
  • Updating to Log4j 2.18.0 from 2.17.2
  • Updating to Mockito 4.6.1 from 4.5.1
  • Updating to JUnit 5.9.0 from 5.8.2