Releases
v0.49.9
v0.49.9 Development Snapshot
Data: Updating Tags on Board Files
Issue #3662 : Draw "Target Movement Modifier" on final legal step of current movement path
PR #3672 : Removed No Torso Twist & updated quirks per BMM v6 errata
PR #3620 : Suite Cleanup 2: Fixing a Ton of Internal Typos: Phase 1
PR #3615 : Fixing all Assert Usages
PR #3686 : Fixing Resource Leaks in Server::registerWithServerBrowser
PR #3687 : Gun Emplacements can now have damage done to their equipment persist to MekHQ
Issue #3689 : Show pilot callsign in damage phase report
Issue #3664 : Draw TMM pips in movement and firing phases
PR #3707 : Fixing MM's Try With Resources Resource Leaks
Issue #3699 Deadfire LRMs and SRMs have incorrect range brackets
PR #3721 : Adding Dragon's Teeth and Burned/Felled Woods Rough Terrain Fluff Sprites
Issue #3688 : Adding Colour to Heat Reports
Issue #3722 : Princess will do a better job not targeting ignored units with artillery
Issue #3729 : Any button click on map now brings up menu, improving usability on single-button machines
PR #3734 : Fixing Nowhwere Typos
PR #3733 : Change border colors on the minimap for moved units
Issue #3599 : Unjam/clear turret buttons update properly after canceling pending firing orders
Issue #3711 : Female mechwarriors are now able to have a beer after ejecting from their mech
Data: New Sprites including the return of 'Royal' sprites (Thanks to UlyssesSockdrawer)
Data: Battle Armor moving to new MUL conventions (4,5,6 unit squads).
Issue #3695 : Increased amount and usefulness of data displayed in the General tab of the unit display.
Issue #3719 : No kicking while bogged down
Issue #3742 : Errata - Infantry Heat Suit environment type
PR #1134 : Improvements to Fluff Image folders (see Wiki for specifics).
Issue #3715 : Zero pad auto-board save image filenames
Issue #3743 : Fixing ToolTip TMM Yellow Colours
Issue #3731 : Save Lobby Map Settings during Save
Issue #3757 : Minimum Range for Clan LRM
PR #3771 : UnitDisplay: Lobby-style Quirk Text
Issue #1852 : More flexible deployment zones; improvements to deployment zone rendering; defunct 'deep deployment zone' feature as it's now redundant
Issue #3753 : Vehicles with Vehicle Grenade Launchers no longer lock up the game during firing phase when VGL firing arc goes off board
Issue #470 : Display weapon fields of fire during TAG phase
Issue #3730 : Savegame Planetary settings are not persistent if in Lobby
Issue #3744 : Mast Mount not in Support Vee equipment for VTOL
Issue #203 , #3780 : Introduced a chat command to allow individual bot player to see entire board in double blind mode
Issue #3564 : Board validation will now find all invalid connected building hexes of different classes
Issue #3694 : Restored ALT-Click behavior of the Map Editor building button
Data: Implements Spanish Translation for MegaMek. Thanks to IsWas
Issue #3783 : Added option to change report link color
PR #3708 : Add a MUL link to the RAT Generator Editor
Issue #3786 : Properly update player slot "am I a bot" state when swapping between human and bot players
Issue #7784: Artillery reports properly respect /seeall flag
PR #3787 : Added a GM mode flag (/gm to initiate, /allowGM to vote in favor, requires unanimous total confirmation)
GM Mode currently allows GM to use "/seeall" command even if GM is not an observer
PR #3798 : Minor bot performance improvement; prevent bot-controlled jumping and zero-turn-cost infantry units from spinning in place like ballerinas
Issue #3791 : RAT Generators don't generate units in their introduction year.
PR #3767 : Modernize Server collections
Data: Fixing Maps in Scenarios files.
PR #3817 : Prevent null pointer exception when clicking cancel during map setup save dialog.
PR #3475 : Prevent null pointer exception when loading scenarios with invalid weather conditions flag; default to none instead
PR #3808 : Add working hex copy/paste to the Board Editor
PR #3826 : Add orbital guns fluff images
PR #3809 : Fix the Formation Builder to again be able to generate fire support lances
Issues #3665 , 3658: Server Connection Rework
Data: BA MUL Alignment Project.
This involves a complete rework of the BA naming conventions to match the MUL. Almost all suits now have a (Sqd4,5,6) designation indicating the size
as opposed to the random naming used before. MUL IDs have been cross referenced and added as required. As a final bonus to the project all BA now have
some fluff text from Sarna.
Issue #3819 Unit Files needing updates.
Data: More BA fixes including fix to name_change.txt which resolves MekHQ #3412 .
Issue #3453 : Updated About Box copyright text per #3453
Issue #3435 : Fixed image flickering in the About... dialog
Issues #3748 , #3806 (partly): Correct infantry BV w.r.t. Anti-Mek attack ability and skill
Issues #3800 , #3740 : Fix various issues with sprinting, MASC and Supercharger
Issues #3847 : RAT Generator - Won't Generate Super Heavy ProtoMeks or Tanks
PR #3842 : Scout Bike quirk implemented
PR #3853 : Base Components: Adding AbstractScrollablePanel
PR #3855 : Add a unit browser to the main menu
Issues #2397 , #2675 , #3135 : Fixing Shadow Rendering Issues
PR #3859 : Unit specifid deployment zone width/offset now persist to and load from MUL
PR #3840 : BV calculation report for BA
PR #3823 : Consolidate MASC/SC Target Number lookup
PR #3879 (MML Issue #1165 ): Improve handling of illegal armor on BA units in the TRO View
Data: New Camos, New Sprites, updated unit files, adding the buildable Boondoggles units, Tech Progression adjustments.
PR #3881 - Improvements to ammunition shortNames fixes MML #1153
Updating to Gradle 7.5.1 from 6.7
Updating to grgit 5.0.0 from 4.1.1
Updating to FlatLAF 2.4 from 2.2
Updating to Log4j 2.18.0 from 2.17.2
Updating to Mockito 4.6.1 from 4.5.1
Updating to JUnit 5.9.0 from 5.8.2
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