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v0.49.6 Development Snapshot

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@HammerGS HammerGS released this 31 Dec 23:41
· 7413 commits to master since this release
  • Issue #2917: Missing Water Tile Hexes in Nightly Builds
  • Issue #3156: Use More Reliable Technique to Report the Attacker
  • PR #3225: Blood Stalker SPA
  • PR #3222: Base Components: New Dialogs Appear Centered, LOSDialog Swapover
  • PR #3235: Base Components: GameOptionsDialog Swapover, Making Hide Legacy and Hide Unofficial Full Game Options
  • PR #3228: Base Components: PlayerSettingsDialog Update
  • Issue #3231: Detachable Unit Detail Tweaks
  • Data: Updating Deadborder Map Pack and some quirk fixes and surname fixes.
  • PR #3243: Add Separate KeyBind for ingame Undo Last Step
  • PR #3248: Preventing Conditional Ejection on Cockpit Crit
  • Issue #3245: Prevent concurrent modification exception when sending out player turn updates
  • Issue #3237: Prevent VTOLs from getting stuck in a swamp while going up and down in the air
  • PR #3249: Ammo/Weapon techbase mismatch fixes + one instance of missing ammo
  • Increasing MegaMek's base RAM allocation to 2 GB
  • Data: Updating mechfiles (fluff, some errata) new sprites updated quirks (includes fix for #3253).
  • Updating Mechview to have a line break between fluff text.
  • Issue #3255: Add missing TSM BV modifier (x2) to Claws
  • PR #3625: Don't show ECM bubbles for hidden hostile units
  • PR #3270: Updating Flat Look And Feel from 0.26 to 1.6.5
  • PR #3281: Updating Commons-Text to 1.9 from 1.8
  • PR #3261: Allows active probes to reveal hidden units "on the move" as per TacOps Active Probe rules.
  • PR #3288: princess: ignoreTarget: unitID
  • PR #3292: Quad Mechs no longer swap cover and aiming mode when doing a head hit edge reroll
  • PR #3289: Upgrading Mockito to 4.1.0
  • Issue #3240: Fixing JumpShip no Grav Deck Crit Handling
  • Issue #3273: Fixing Offboard Artillery NPE
  • PR #3301: Fixing Quirk NPE and Quirk Tool VTOL Handling
  • Data: Rec Guide 19, various unit fixes and fluff.
  • PR #3305: Adding CodeQL GitHub Action - Automated Code Insights
  • PR #3297: Rewriting Telemissile AMS to handle LGTM, Performance, and Code Issues
  • PR #3299: LGTM Code Issues: Fixes Round 1
  • PR #3310: JUnit Update to 4.13.2 from 4.12
  • Issue #3312, 3313: Prevent bot units from spotting aerospace fighters and sensor contacts for indirect fire
  • PR #3298: Entity::assignAMS Performance Refactor
  • PR #3307: Log4j2 2.17.1 Swapover From Log4j1 1.2.17
  • Data: Tech Progression update. Merging the tables from TRO Prototypes and 3145 NTNU. Moves
    Static tech levels for lots of equipment to 3145 per those table.
  • PR #3315: LGTM Code Issues: Fixes Round 2
  • PR #3316: Fixing a NPE in AeroGroundPathFinder::ForwardToTheEnd
  • Data: New Units (Rec Guides 19, 20), new sprites, TP fixes, and updated Camos
  • Issue #2199: MUL Parser Game Option-reliant Personnel Load
  • MekHQ Issue #3026: MegaMekXMLUtil: Skip Null UUIDs During File Output
  • Data: Large update of Fluff, Tech level, and clean up of Rec Guide Names adding Rec Guide 21 units.
  • PR #3334: GitHub Actions: Adding Support For Multiple Java Distributions and Versions, with Temurin as our default, and Fixing Missing Release Inclusions
  • Issue #3337: Fixing EntityListFile NPE when using OS weapon with no linked munition type
  • PR #3335: MegaMekXMLUtil: Skip Null LocalDates During File Output and Fixing Empty UUID Write
  • PR #3266: Fix incorrect saxarba structured water tile sizes
  • Data: Fixes for #3342, #3333, #3242, #3067 and #3236 includes fixes to RAT Generator and RATs for name changes etc.
  • Data: Updated boards for Flynn, new sprites, more fluff for selected units.