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v0.47.8 Development Snapshot **Buggy Don't Use*

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@HammerGS HammerGS released this 03 Aug 01:08
· 10246 commits to master since this release
  • Data: New Sprites and numerous Mechset naming fixes.
  • Issue #2024: Fix possible NREs in AccessibilityWindow during various game events
  • Issue #2023: Destroying artillery which has rounds in-flight no longer stops the game
  • Issue #2020: Respect deployment round for offboard entities
  • PR #2040: Grass theme as default (unnamed) theme
  • Issue #2039: Tripod mechs with an active pilot now properly get +1 to physical attack rolls
  • PR #2049: Fixed bot NPE when trying to generate paths around hostile units blocking a straight path to a long-range destination
  • PR #2050: Entities which sprinted no longer report as being able to spot since that's illegal anyway
  • PR #2058: Fixed missing paren for damaged aero heat sinks in aerospace unit "Mech View"
  • PR #2042: Remove incorrect minimum range penalty on direct fire artillery vs aerospace units
    Enable Princess to use artillery in direct-fire mode (vs both ground and air units), including artillery cannons
  • PR #2060: Fix game freeze for bot-controlled ejected pilots and hot-dropped infantry on ground maps
  • PR #2061: Random Callsign Generator
  • PR #2041: Remove weird 'Hardened' on the equipment section of some Combat Vehicles
  • Issue #2066: Changing year or tech level for DropShip sometimes removes anti-missile systems from assigned bays
  • Data: First units from Fluff Text project (Thanks to Greekfire for this batch)
  • Data: RAT and Force Gen name fixes.
  • Issue #2054: New Ahne Texture pack (Tileset) for the megamek client
  • Issue #2037: New additions to TheJungle for Kaji maps (and some other new maps)
  • Issue #2071: Battle armor taser attacks against battle armor no longer lock the game up when a BA suit in the target unit shuts down
  • Issue #2028: Units now visually indicate damage levels
  • PR #2079: Update dermal armor implant to use IO rules for conventional infantry
  • PR #2082: Wasp and Stinger LAMs are now more rare when using RAT generator; Wasp Mk I LAM now has actual bomb bays instead of cargo bays
  • PR #2085: Recolor movement in tooltip for dark themes
  • PR #2080: Unit Label Team Coloring
  • Issue #2022: Lobby summary/TRO view for gun emplacements no longer shows up blank
  • PR #1998: Improving formatting of legacy gunnery skills
  • Data: New Sprites (first of the ones based on KS images.Thanks to Deadborder)
  • PR #2087: Gun emplacements are no longer considered to have dual turrets (fixing some tech progression calculation issues for those units)
  • Data: Some infantry name fixes.
  • Data: New Sprites (fix for HMG ranges)
  • PR #2092: Screamer, Pwkka, Yurei LAMs have actual bomb bays; removed incorrect alias for protomech MG ammo; micro laser tech ratings corrected
  • PR #1992: Inclines and cliffs, as per TacOps page 39
  • Issue #2065: PPCs with charging capacitors now build up heat on the first turn of the charge
  • Data: New Sprites (Thanks Bloodwolf for working on making some of these royals)