Skip to content

v0.47.7 Development Snapshot

Compare
Choose a tag to compare
@HammerGS HammerGS released this 23 Jun 00:48
· 10490 commits to master since this release
  • PR #1912: Fixing spelling issues in Campaign Options
  • Issue #1850: Plasma Rifle Dealing too much damage to conventional fighters
  • Issue #1916: Primitive and Primitive Prototype Weapons should have fixed intro dates.
  • Issue #1915: Battle Armor taking Damage multiples from artillery attacks
  • Issue #1928: Quirk spelling error
  • Issue #1931: Quirk Updates (errata fixes)
  • Issue #1880: Adding the Terrain Camo Pack (Thanks Teerayne) under Standard Camos
  • Issue #1930: Fix Sandblaster SPA to not require Weapon Specialist
  • Issue #1936: Map Editor - Can't lower terrain with up/down button on Linux Distributions
  • Issue #1934: ProtoMech Torso Critical Hit Issues
  • PR #1878: SirMegaV Buildings
  • Issue #1942: Princess no longer locks up processing ejected pilots on space maps when using basic spaceflight rules
  • PR #1952: Princess no longer locks up deploying units to "center" or "any" on larger rectangular boards
  • Issue #1959: Main Gun Bug - ProtoMechs
  • Issue #1960: BV Calculation Errors - ProtoMechs
  • PR #1964: Prevent mechs that have fallen into water while walking backward from teleporting back under the shore
  • Issue #1645: Terrain displayed on map is shifted to adjacent hexes
  • PR #1929: Some commonly-used dialogs now recognize ESC button as cancel, minor visual improvements to said dialogs
  • PR #1877: Add options to BoardsValidator for automation usage
  • Issue #1905: LAM and Leaping Optional Rule
  • Isse #1974: Start of Game Stuck at Transmitting Game Data Packet Pump Null Pointer Exception (Generated Map Settings)
  • Data: Updated Grounded Dropship image now works with Camos.
  • PR #1969: Draw larger arrow for final facing of move
  • Issue #1141: DFA victim takes no fall damage if pushed off building onto lower building
  • Issue #1887: View Game Board now shows actual board instead of minimap for more detail
  • PR #1906: Random Names and Gender Rework
  • Data: Some fixes to Tech Progression.
  • PR #1946: Fixes and performance improvements for changing tilesets
  • Data: IO Tech Progression Errata.
  • Issue #1983: Implement SirMegaV Buildings and Saxarba Roads for hq_saxarba
  • Issue #1115: Allow saving quirks override for units reduced to no quirks
  • Issue #1014: Shift-clicking to change direction no longer messes with the field-of-view display
  • PR #1980/1987: Long-range bot pathfinding - bot should no longer get stuck in cul-de-sacs when moving across the map;
    will also attempt to destroy intervening terrain if doing so would allow a unit to move across the map;
    massive performance improvement to unit deployment;
    VTOLs can now adjust their height to get over obstacles;
  • Data: Tech Progression Fixes.
  • PR #1999: fix the /localload command
  • Issue #2008: fix NPE related to artillery being fired from unit with phantom ammo trailer
  • PR #2012: fix NPE when attempting to view TRO in meklab after setting # of secondary weapons on infantry to 0
  • Data: New Sprites with clean up of Vehicle folder.
  • Issue #2015: Only update valid ammo selections in Configure Mech dialog
  • Data: Resolving #2006, #1982, #1981, #1957, #1945, #1941, #1870
  • Issue #2005: Allow units to flee if they made it into prohibited terrain
  • Issue #2004: Spikes - Not working correctly
  • Issue #2019: 100-ton mechs no longer able to gracefully pirouette over thin wooden sticks laid across rivers (1-CF bridges)