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v0.47.12 Development Snapshot (DO NOT USE)

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@HammerGS HammerGS released this 09 Nov 00:00
· 9668 commits to master since this release

Removing this release due to game breaking bug in MekHQ.

  • PR #2310: Implement "Static Ammo Feed" quirk
  • PR #2315: Prevent bot freeze when bot attempts to counter-battery fire using an on-board unit vs off-board artillery
  • PR #2308: Normalizes Data Files
  • Issue #2313: Some fixes for SSW -> MM BV Issues
  • Issue #2331: Laser Insulator costs (slightly) wrong
  • Data: New Sprites, new units (Rec Guides 4/5, Kaumberg, Hanseatic Crusade)
  • Data: Mass/Crit slots of Prototype UAC5 Wrong.
  • PR #2332: Substantial Princess performance (turn calculation speed) improvement across the board, especially visible for fast units
  • Issue #2338: Artemis IV counting for slot space
  • PR #2336: New equipment: ram plate
  • Issue #2344: Incorrect generic infantry armor cost
  • PR #2350: Allow java.util.TreeMap to be deserialized
  • PR #2334: Modernizing Multiple Visual Configs
  • PR #2351: Prevent aerospace units from sometimes showing as crippled after rolling for but not confirming a crit
  • PR #2357: Restored(?) full head ejection system to a lot of Wolfhound/Hatchetman variants;
    ejection now hits the cockpit or blows off the head for full head ejection - mostly relevant for MekHQ
  • Issue #2246: "Change Tileset Theme" menu entry disabled outside the Board Editor
  • Issues #2349, #2347. #2339 Various Data fixes
  • Data: New Sprites
  • Issue #2343: Player units can flee during tornado; fix for blank report when loading game with report sprites in client with report sprites disabled
  • Issue #2367: Bot can no longer use searchlights with hidden units
  • Issue #2369: Heavy Machine Gun 0/0/0 Range
  • Issue #2300: Head loss with torso-mounted cockpit no longer prevents weapons fire unless other sensor damage has occurred
  • Issue #2371: Odd interaction between Modular Armor and Hardened Armor
  • Issue #2267: Units are no longer able to fire ammo-based weapons that don't actually have any ammo (thus locking up the game)
  • Issue #1955: Mechs can deploy hidden in water as long as they are completely submerged
  • Issue #2377: Fuel Air Bombs size wrong
  • PR #2380: Implement "Oversized" quirk
  • Data: Updated Boards, RecGuide 6, and new Sprites. To confirm the naming conventions on some of the new clan
    Omni Variants are correct.