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v0.47.10 Development Snapshot

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@HammerGS HammerGS released this 20 Sep 22:41
· 9891 commits to master since this release
  • Issue #2127 - Physical attack to-hit values incorrect
  • Data: Fed Com armor has wrong modifier.
  • Data: Fluff text (Thx Greekfire) and some royal Sprites.
  • PR #2088: Reduced unnecessary logging for tileset and mech summary cache
  • Issue #2146: Grounded LAMs no longer have to make PSRs when prone and taking damage.
  • Issue #2099: Advanced option to display attacker/defender sprites in the combat log
  • Issue #2141, 2142: Attempts to fix multiple threading-related bot freezes (addressable by kicking and replacing)
  • PR #2148: Out-of-control spheroid dropships in atmo no longer pretend to let the player control movement
  • Data: New Sprites
  • PR #2132: No more sending malformed game data objects over to the server to exploit deserialization vulnerabilities. Sorry.
  • Issue #2150: Fixing Princess Vehicle Abandonment NPE
  • Issue #2089: Generate Names from Specified Historical Ethnicity
  • PR #2158: Press ctrl-k for a handy summary of keyboard shortcuts
  • PR #2103: Graphical upgrade for all unit wrecks, except mechs and infantry.
    Immobilized tanks also have a visual indicator depending on motive type and power plant.
  • Data New Sprites, add Rec Guide Vol 1/2 and Golden Century.
  • Data: Updated Maps including AGoAC maps
  • PR #2168: Improvements to Princess behavior when attempting to navigate to a destination/retreat edge
  • Issue #2176: Added multiple "unofficial" high-powered turrets
  • Data: New Sprites, undated SimonLandmine and Dervs map packs
  • Issue #2029: Skidding into terrain will now properly apply 2x damage to reflective armor
  • Issue #2074: Mech mortars now properly apply only 1/2 damage to reactive armor
  • Issue #2207: Fixing Typo on Partial Repairs tab
  • PR #2194: Princess will avoid bulldozing her own turrets when doing long-range pathfinding
  • Data: New Sprites (Includes start of new Deadborder Proto sprites)
  • Data: Fixing Issues #2203, #2159, #2157, #2145
  • PR #2149: StratOps ECHO maneuver for airborne dropships and warships (basically, torso twisting with an MP/to-hit cost)
  • Issue #2206: Reduced DFA damage to proper levels
  • PR #2219: Track ammo for small support vehicles
  • Issue #2186, 2190: Inconsistent Combat Log Sprites
  • PR #2221: Combat Sprite are now default in the round report
  • PR #2198: New Camo and Portrait Choosers
  • Data: New Protomek Sprites, removing OTP Tokasha as the units are all in Golden Century.
  • Issue #1719: Level 1 Foliage
  • Issue #2212: Diagramming LOS calculation issue