v0.43.5 Development Release
Pre-release
Pre-release
- Tech Progression Fixes.
- PR #686: Large Craft Advanced Point Defense Rules from Stratops p96
- PR #686: Expanded AMS functionality. Now works against Arrow IV Homing and LAA/AAA/AS missiles per the rules for
large, single missiles in TW. - PR #686: Santa Anna S2S nuclear missiles now correctly deal *10 damage to SI on a successful cap missile roll.
- PR #691: Princess controlled conventional fighters will now drop bombs
- Bug - TP wrong for AP Mount (Inner Sphere)
- Cleaning up the Docs folder, and adding some other files.
- Issue #684: Alternative Proto-AC ammo in the process of Implementing the Proto-AC Ammo,
I noticed the Clan Improved AC's didn't have them implemented - PR #693: Show unit roles in summary view.
- Bug: Infantry weights calculated wrong, due to double adding of AntiMek training.
Fixing unit files to include standard Foot infantry and AntiMek Trained one. - PR #699: Errata: Mechs should not become stuck in mud
- PR #701: Space stations now require 2 pilots, which fixes issues in MHQ
- Issue #680: Updated startup.sh to handle Java 9
- PR #706: Fixed several quirk-related NPEs. Implemented display of partial repairs on unit info card.
- Issue #704, #299: Bot units will now scamper out of disabled transports.
- Issue: Last man standing victory could fire even when checking for victory is disabled
- Feature: Adds ASEW missile functionality
- Feature: "OUR WORDS ARE BACKED BY NUCLEAR WEAPONS" -Mahatma Ghandi (adds Alamo, Santa Anna and Peacemaker warheads)
- Issue #530: MegaMek Help->Contents now points at Readme.txt
- Issue #711: Aeros and spacecraft with destroyed fire control system or combat information center now count as crippled
- Issue #716: Targeting a non-Entity with Arrow IV Homing Missile no longer causes NPE
- Issue #666: Linked equipment now works with bay weapons
- PR #740: Optional cargo/transport bay damage on cargo critical hit for large craft
- Issue #205: Airborne dropships can now fire Arrow IV artillery from weapon bays (as long as there's only one artillery weapon per bay)
- Issue #743: Skidding Vehicle freezing Client(s)
- Issue #738: CamoChoiceDialog.valueChanged NPE
- Issue #521: Submarine cannot pass under bridges in a turn when their elevation changes.
- Issue #725: BattleMech Mechanical Jump Boosters not working correctly.
- Issue #702: Unable to deploy ASF over Woods
- Issue #631: Show quirks in the Unit view when in the mech selector
- PR #749: Added client GUI option to display a mini armor status visual in the boardview mouse-over tooltip.
- Data - New Sprites and unit file fixes.
- Issue #697: Over verbose princess
- Issue #548: View > Round Report Does Not Allow Copy & Paste of Text
- Issue #519: Fuel cells producing heat in battlemechs
- Issue #727: Sniper and Range Master SPAs now work with Line of Sight range
- Issue #460: Field of Fire/firing arc sprites not cleared when unit finishes movement
- Issue #758: Princess doesn't check for ownership when deploying units
- Issue #759: Princess won't move units with a move index of 0 or less
- PR #760: XCT Infantry implemented
- PR #772: Make tooltips disappear when mouse is over the Status Display / buttons
- PR #771: Improved bot mobile unit deployment effectiveness and speed (faster and less deploying in completely inaccessible holes)
- PR #775: RISC Hyperlaser Implemented
- Data: New Sprites and Removing extra files.
- PR #757: Caseless ammunition Implemented
- Data: Rat fixes
- Easier ammo configuration for large craft.
- Validation for Small Craft and Dropships.
- Changed infantry bay capacity to match transport weights of platoon
type rather than treating all infantry as foot. - Specialized cargo bays treat value in unit file as capacity rather than
tonnage to be consistent with all other bay types. - SF Issue #4115: Princess now supports simultaneous phases
- Issue #644: Fix potential invalid turn packets in simultaneous phases
- Track older unit names so changing the name will not break MekHQ campaign files.
- Fixed LAM conversion gear cost calculation.
- Princess can now take point blank shots with hidden units
- Naval C3 (space, not water)
- Board editor hex preview indicates if hex is invalid, tool tip lists why
- Board view in board editor shows invalid terrain and adds the reason why to the tooltip
- Board editor now has validate button which will report all of the errors on the board
- Board editor sorts terrains by alphabetical order, supports terrain type tooltips
- Data: RAT fixes, New Sprites, Unit file fixes.