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v0.43.5 Development Release

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@HammerGS HammerGS released this 18 Dec 00:13
· 14956 commits to master since this release
  • Tech Progression Fixes.
  • PR #686: Large Craft Advanced Point Defense Rules from Stratops p96
  • PR #686: Expanded AMS functionality. Now works against Arrow IV Homing and LAA/AAA/AS missiles per the rules for
    large, single missiles in TW.
  • PR #686: Santa Anna S2S nuclear missiles now correctly deal *10 damage to SI on a successful cap missile roll.
  • PR #691: Princess controlled conventional fighters will now drop bombs
  • Bug - TP wrong for AP Mount (Inner Sphere)
  • Cleaning up the Docs folder, and adding some other files.
  • Issue #684: Alternative Proto-AC ammo in the process of Implementing the Proto-AC Ammo,
    I noticed the Clan Improved AC's didn't have them implemented
  • PR #693: Show unit roles in summary view.
  • Bug: Infantry weights calculated wrong, due to double adding of AntiMek training.
    Fixing unit files to include standard Foot infantry and AntiMek Trained one.
  • PR #699: Errata: Mechs should not become stuck in mud
  • PR #701: Space stations now require 2 pilots, which fixes issues in MHQ
  • Issue #680: Updated startup.sh to handle Java 9
  • PR #706: Fixed several quirk-related NPEs. Implemented display of partial repairs on unit info card.
  • Issue #704, #299: Bot units will now scamper out of disabled transports.
  • Issue: Last man standing victory could fire even when checking for victory is disabled
  • Feature: Adds ASEW missile functionality
  • Feature: "OUR WORDS ARE BACKED BY NUCLEAR WEAPONS" -Mahatma Ghandi (adds Alamo, Santa Anna and Peacemaker warheads)
  • Issue #530: MegaMek Help->Contents now points at Readme.txt
  • Issue #711: Aeros and spacecraft with destroyed fire control system or combat information center now count as crippled
  • Issue #716: Targeting a non-Entity with Arrow IV Homing Missile no longer causes NPE
  • Issue #666: Linked equipment now works with bay weapons
  • PR #740: Optional cargo/transport bay damage on cargo critical hit for large craft
  • Issue #205: Airborne dropships can now fire Arrow IV artillery from weapon bays (as long as there's only one artillery weapon per bay)
  • Issue #743: Skidding Vehicle freezing Client(s)
  • Issue #738: CamoChoiceDialog.valueChanged NPE
  • Issue #521: Submarine cannot pass under bridges in a turn when their elevation changes.
  • Issue #725: BattleMech Mechanical Jump Boosters not working correctly.
  • Issue #702: Unable to deploy ASF over Woods
  • Issue #631: Show quirks in the Unit view when in the mech selector
  • PR #749: Added client GUI option to display a mini armor status visual in the boardview mouse-over tooltip.
  • Data - New Sprites and unit file fixes.
  • Issue #697: Over verbose princess
  • Issue #548: View > Round Report Does Not Allow Copy & Paste of Text
  • Issue #519: Fuel cells producing heat in battlemechs
  • Issue #727: Sniper and Range Master SPAs now work with Line of Sight range
  • Issue #460: Field of Fire/firing arc sprites not cleared when unit finishes movement
  • Issue #758: Princess doesn't check for ownership when deploying units
  • Issue #759: Princess won't move units with a move index of 0 or less
  • PR #760: XCT Infantry implemented
  • PR #772: Make tooltips disappear when mouse is over the Status Display / buttons
  • PR #771: Improved bot mobile unit deployment effectiveness and speed (faster and less deploying in completely inaccessible holes)
  • PR #775: RISC Hyperlaser Implemented
  • Data: New Sprites and Removing extra files.
  • PR #757: Caseless ammunition Implemented
  • Data: Rat fixes
  • Easier ammo configuration for large craft.
  • Validation for Small Craft and Dropships.
  • Changed infantry bay capacity to match transport weights of platoon
    type rather than treating all infantry as foot.
  • Specialized cargo bays treat value in unit file as capacity rather than
    tonnage to be consistent with all other bay types.
  • SF Issue #4115: Princess now supports simultaneous phases
  • Issue #644: Fix potential invalid turn packets in simultaneous phases
  • Track older unit names so changing the name will not break MekHQ campaign files.
  • Fixed LAM conversion gear cost calculation.
  • Princess can now take point blank shots with hidden units
  • Naval C3 (space, not water)
  • Board editor hex preview indicates if hex is invalid, tool tip lists why
  • Board view in board editor shows invalid terrain and adds the reason why to the tooltip
  • Board editor now has validate button which will report all of the errors on the board
  • Board editor sorts terrains by alphabetical order, supports terrain type tooltips
  • Data: RAT fixes, New Sprites, Unit file fixes.