v0.41.27 (v0.42.0 RC1)
v0.41.27
- Feature: Can save board image with units (renders the same as seen on screen)
- Feature: PhaseDisplay buttons can now use tooltip text defined in i18n files
- Bug: Manually targeting doesn't update next target id
- Feature: Added "only valid" & "no allies" options to firing phase next target
- Feature: Added keybinds for "only valid" & "no allies" next target -- This
means that some of the default keybinds have changed, check client settings - Bug: Heat-seeking LRM modifiers being applied before side table is set
- Issue #401: Princess deploys multiple units in/on top of one building
- Issue #404: Adjacent building auto-success could trump some automatic failures
- Data: New Sprites.
- Data: Updated Key Binds.txt in Docs folder to take into account above valid
target feature. - Issue #393: Highlighting currently selected ASF flight path
- Issue #416: Kill Count Victory ignores kills from destroyed units
- Bug: Fix to Ammo Names and restoring Low/Profile for vehicles.
- Issue #410: Underlying terrain modifiers always applying to skid checks
- Issue #48: Combine, Dual Saw, Chainsaw, improper damage against conv inf
- Issue #411: MM allows illegal terrain combinations in boards
- Added tooltip entry for spotting; spotters now display who they're spotting
- Issue #422: Firing solutions now indicates units that are spotted
- Issue #395: New MechWarrior minimap icons: circle, or infantry icon w/ dot
- Issue #423: Squadron Armor tab is empty
- Issue #367: Building Fires Not Shown On Minimap
- Bug: Jumping can never be considered "along a road"; fixes some missed PSRs
- Issue #402: Jumping meks should not be allowed to stand after falling
- Quirks for Buildings.
- Issue #386: VTOLs don't deploy at lounge specified height
- Issue #341: Armor properties not updated for damage transfer location
- Issue #360: Hull-down punches to lower target uses wrong location
- Issue #326: Changing climb-mode prevents first-step amnesty
- Bug: Climb Mode toggle appears to have three modes
- Feature: Default Climb Mode is now an Advanced Client Setting
- Issue #172: Climb Mode now defaults to "Climb Up" instead of "Go Thru"
- Feature: Client Settings Advanced now displays human-readable names & tooltips
- Issue #291: Rapids terrain validation & no PSR mods to hover, wige, vtol
- Issue #399: Isometric bridges not darkened by night overlay
- Issue #358: DFA against targets that jumped displaces to top of buildings
- Data: New Sprites
- Data/Feature: Turret Project Part 1 - Major additions to the number and
types of turret. Sprites still in progress.