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v0.41.18

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@HammerGS HammerGS released this 27 May 20:51
· 17777 commits to master since this release

v0.41.18 (2016-04-16 19:30 UTC)

  • PR #154: Replacing all internal mass and tonnage related variables with doubles
    WARNING: This means that old unit caches will cause errors.
    Delete them and let MegaMek rebuild!
  • PR #155: Adding the possibility to load parts of image (sprite sheets/texture atlases)
  • PR #122: Updating coordinates hashing code ("nice" random distribution of hex images)
  • Data: New Sprites
  • Data: Lots of Unit Fixes (Thanks Clavius1 and Sartis for the research)
  • Issue #158 Missing RATs From FM Warden Clans (Thanks to xStormforgex)
  • Issue #162: "The armor panel is null." warning during deployment phase
  • Issue #165: NPE in Compute.canCompleteNodePath
  • Issue #157: When /reset used from a saved game, you lose map size options
  • Issue #143: Super Heavy Endo Steel Weight Calculating wrong (in MML)
  • Issue #132: Make pilot death more obvious in head destruction.
  • Feature: Added a client settings option to toggle the use of board soft centering
  • Inconsistencies between Server.processMovement and SharedUtility for moving
    backwards over an elevation change (which could lead to getting a nag when
    a PSR isn't necessary)
  • Bug [#4578]: Quirks need a way to distinguish unit type
  • Fixed #173: Reorder of include lines in tilesets
  • Fixed #179: PSR for jumping into ultra heavy woods
  • Data: New Sprites, Unit Fixes, and Quirk additions
  • Issue #166 - RATs From Interstellar Expeditions.
  • Fixed #159: Added bw_atmospheric.tileset
  • Fixed #175 Foot platoons can move infinite hexes while in woods per turn
  • Fixed #127 Bug: Jungle move cost for infantry incorrect.
  • Fixed #74 Bog Down Rules - Both stuck/unstuck should use same PSR modifiers
  • Fixed #43 Conflicting rules on Rubble unit restrictions
  • Fixed #187: Mechnized infantry able to enter prohibited terrain
  • PR #141: SPA: Eagle's Eyes
  • Fixed #191: Replacement truck_wreck image
  • PR #99: Added a UI editor for skins
  • PR 124: Hidden Units rules from TW
  • Issue #185: Skins added by BLOODWOLF
  • Data: New Sprites and a couple of quirk fixes.
  • Issue #129: Artillery Scatter should be based on MoF for distance and not d6
  • Issue #190: Artillery cannons generate indirect fire artillery images and
    popup tooltip
  • Issue #101: Princess NPE in PathEnumerator.adjustPathForBidge
  • Feature: Foot Calvary SPA
  • Issue #101: Added on board check to Precognition.run()
  • Issue #211: Saving in the Arty Autohit phase breaks the save
  • Issue #207: Bot refuses to deploy because of NPE
  • Issue #197: Sort weapons by firing arc
  • Issue #194: Request: Mass Individual Camo
  • Issue #214: BA get danger warning when jumping into heavy woods with
    unofficial rule
  • SPA: Golden Goose #227
  • New Sprites