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v0.41.16

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@Dylan-M Dylan-M released this 10 Apr 22:31

v0.41.16 (2016-04-10 21:53 UTC)

  • Data: New Sprites and Unit Fixes.
  • PR #47: EntitySprite updates (AA, scaling, labels)
  • PR #49: Adding runway overlay fluff images
  • PR #45: SPA organization
  • Issue #51: Missing i18n entry: BoardView1. (for crew stunned)
  • Data: New Sprites and Unit Fixes (Thanks Greekfire)
  • Remove classpath entries for TinyXML (Also fixes #67)
  • PR #46: TacOps Alternate BattleArmor weights
  • PR #57: Remove dependency on TinyXML
  • PR #60: Ignore test data when building MegaMek.jar
  • PR #61: Extract named unit nicknames and (when present) display them
  • PR #65: Tilesets can use an 'include' keyword
  • PR #68: Ultra Rubble terrain level missing +2 movement cost
  • Issue #63: ASF free facing changes incorrect on ground maps
  • Data: New Sprites and Unit Fixes (Thanks Greekfire)
  • PR #87: Adding Simplex-based random landscape generator
  • PR #50: Shadows (optimizations, new effects for low-light levels)
  • Fixing MML Issue #6 - Wrong damage for Enhanced ER PPC (#6)
  • Data New Sprites.
  • Issue #81: Grappling a 'mech involved in a Grapple may cause hang
  • Issue #80: Flare Rounds not Illuminating Targets for Visual Detection
  • Bug: Floor deploy dialog for Infantry in buildings could select wrong floor
  • Bug: Landed dropships were allowed to hang off the edge of the board
  • Issue #82: Dropship Deployment Overlapping
  • PR #96/Issue #98: Fixed Industrial TSM calculation
  • PR #100: Minimap unit icons made more visible
  • Bug/PR #89: Keyboard scrolling made smoother by reducing calls to the minimap
  • PR #87: On Windows, RMB scrolling interacts better with the context menu
  • PR #88: Board soft centering to units
  • PR #77: Adjustments to Entity Sprites (transparency, coloring)
  • PR #94: Hotkey for toggling Walk/Jump, Movement Envelope now static on or off
  • Issue #106 - Fixing name generator resource loading derp
  • Data: New Sprites
  • PR #109: StratOps Symbols for the Minimap
  • Bug [#3399]: No Quicksand Image
  • Issue #92: Canon units being flagged as invalid designs (temp workaround)
  • PR #118: Mouse Button 4 will not show/hide the Minimap and Unit Display
  • Issue #126: Game saves regardless of button pushed
  • Data: New Sprites and Unit Fixes.
  • Bug: Entity tooltip could have incorrect movement mod with TO standing still