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feat: config interface extracted #6265
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this(owner, name, FLOAT, defaultValue); | ||
} | ||
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public Option(AbstractOptions owner, String name, Vector<String> defaultValue) { | ||
@SuppressWarnings("unused") | ||
public Option(IGameOptions owner, String name, Vector<String> defaultValue) { |
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Code scanning / CodeQL
Useless parameter Note
boolean advancedAMS = false; | ||
boolean advancedPD = false; | ||
boolean advancedAMS; | ||
boolean advancedPD; |
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Code scanning / CodeQL
Field masks field in super class Warning
advancedPD
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Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## master #6265 +/- ##
=========================================
Coverage ? 28.99%
Complexity ? 13982
=========================================
Files ? 2652
Lines ? 268284
Branches ? 47761
=========================================
Hits ? 77797
Misses ? 186605
Partials ? 3882 ☔ View full report in Codecov by Sentry. |
logger.error(ex, "Failed to start Server"); | ||
logger.error("Failed to start Server", ex); |
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please ignore that I did this a couple of times, I am used to log4j formatting
/** | ||
* Returns a count of all options in this object. | ||
* @return Option count. | ||
*/ | ||
public int count() { | ||
@Override | ||
public int count() { |
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javadoc extracted to the interface
Extracted a new GameOptions interface for weapons, entities, etc, necessary to isolate the options in the autoresolve
Related
MegaMek/megameklab#1665