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Merge branch 'refs/heads/master' into Forcegen-chassis-availability-u…
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SuperStucco authored and SuperStucco committed Dec 5, 2024
2 parents 1dde064 + 65a4651 commit d29e18e
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Showing 1,214 changed files with 66,006 additions and 49,453 deletions.
1 change: 1 addition & 0 deletions .gitignore
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/tmp/
/.metadata
/.recommenders/
/RemoteSystemsTempFiles/
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1 change: 1 addition & 0 deletions megamek/data/boards/AGoAC Maps/16x17 Desert 2.board
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@@ -1,6 +1,7 @@
size 16 17
option exit_roads_to_pavement false
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "Woods (Auto)"
hex 0101 0 "ground_fluff:4" "desert"
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@@ -1,7 +1,8 @@
size 32 17
tag "Cliffs (Auto)"
tag "Water (Auto)"
tag "MarsTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
hex 0101 0 "" "mars"
hex 0201 0 "rough:1" "mars"
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1 change: 1 addition & 0 deletions megamek/data/boards/Alien Worlds/32x17 Lunar Base.board
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@@ -1,5 +1,6 @@
size 32 17
tag "LunarTheme (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "pavement:1" "lunar"
hex 0201 0 "" "lunar"
hex 0301 0 "" "lunar"
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@@ -1,9 +1,10 @@
size 32 17
tag "Water (Auto)"
tag "Cliffs (Auto)"
tag "Water (Auto)"
tag "Swamp (Auto)"
tag "DesertTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "DesertTheme (Auto)"
hex 0101 7 "" "desert"
hex 0201 5 "" "desert"
hex 0301 0 "" "desert"
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option exit_roads_to_pavement false
tag "Rough (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "MediumForest (Auto)"
tag "LowHills (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
hex 0101 0 "woods:1;foliage_elev:2" "tropical"
hex 0201 0 "woods:1;foliage_elev:2" "tropical"
hex 0301 0 "woods:1;foliage_elev:2" "tropical"
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@@ -1,10 +1,11 @@
size 32 17
option exit_roads_to_pavement false
tag "LightForest (Auto)"
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 0 "" "grass"
hex 0201 0 "" "grass"
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@@ -1,10 +1,11 @@
size 32 17
tag "Rough (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "LowHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
hex 0101 0 "woods:1;foliage_elev:2" "desert"
hex 0201 0 "" "desert"
hex 0301 0 "woods:1;foliage_elev:2" "desert"
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@@ -1,10 +1,11 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
tag "SnowTerrain (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
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@@ -1,9 +1,10 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
tag "SnowTerrain (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
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@@ -1,10 +1,11 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
hex 0301 2 "" "grass"
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@@ -1,9 +1,10 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
hex 0301 2 "" "grass"
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@@ -1,9 +1,10 @@
size 32 17
option exit_roads_to_pavement false
tag "Foliage (Auto)"
tag "LightForest (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 1 "" "desert"
hex 0201 1 "" "desert"
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@@ -1,7 +1,8 @@
size 32 17
tag "Water (Auto)"
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
hex 0101 4 "woods:1;foliage_elev:2" "grass"
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3 changes: 2 additions & 1 deletion megamek/data/boards/Deserts/16x17 Badlands 2.board
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@@ -1,7 +1,8 @@
size 16 17
tag "Cliffs (Auto)"
tag "DesertTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "DesertTheme (Auto)"
tag "Woods (Auto)"
hex 0101 0 "" "desert"
hex 0201 0 "" "desert"
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1 change: 1 addition & 0 deletions megamek/data/boards/Deserts/16x17 Mines 2.board
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@@ -1,5 +1,6 @@
size 16 17
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
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1 change: 1 addition & 0 deletions megamek/data/boards/Deserts/16x17 Oasis.board
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@@ -1,6 +1,7 @@
size 16 17
tag "Water (Auto)"
tag "Flat (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "Woods (Auto)"
hex 0101 0 "" "desert"
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1 change: 1 addition & 0 deletions megamek/data/boards/Deserts/64x34 Deserts BFM.board
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Expand Up @@ -2,6 +2,7 @@ size 64 34
tag "Rough (Auto)"
tag "Cliffs (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
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@@ -1,6 +1,8 @@
size 16 17
tag "Cliffs (Auto)"
tag "HighHills (Auto)"
tag "Impassable (Auto)"
tag "Elevator (Auto)"
hex 0101 5 "impassable:5" "volcano"
hex 0201 5 "impassable:5" "volcano"
hex 0301 5 "impassable:5" "volcano"
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Expand Up @@ -3,6 +3,7 @@ option exit_roads_to_pavement false
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
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Expand Up @@ -3,6 +3,7 @@ option exit_roads_to_pavement false
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
hex 0301 0 "" ""
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@@ -1,7 +1,8 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Woods (Auto)"
tag "MultipleTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 0 "woods:1;ground_fluff:4:2;foliage_elev:2" "grass"
hex 0201 0 "woods:2;ground_fluff:4:2;foliage_elev:2" "grass"
hex 0301 0 "ground_fluff:4:2" "grass"
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4 changes: 3 additions & 1 deletion megamek/data/boards/Map Set 6/16x17 City (Downtown).board
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@@ -1,9 +1,11 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "HeavyUrban (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "HardenedBuilding (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "bldg_elev:2;building:1:8;bldg_cf:15" ""
hex 0201 0 "" ""
hex 0301 0 "bldg_elev:2;building:1:0;bldg_cf:15" ""
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4 changes: 3 additions & 1 deletion megamek/data/boards/Map Set 6/16x17 City (Residential).board
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@@ -1,9 +1,11 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "HeavyUrban (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "HardenedBuilding (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "bldg_elev:2;building:1:8;bldg_cf:15" ""
hex 0201 0 "" ""
hex 0301 0 "bldg_elev:3;building:1:12;bldg_cf:15" ""
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2 changes: 2 additions & 0 deletions megamek/data/boards/Map Set 6/16x17 City (Skyscraper).board
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tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "HardenedBuilding (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 6/16x17 City (Suburbs).board
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@@ -1,9 +1,10 @@
size 16 17
tag "Water (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "bldg_elev:2;building:2:8;bldg_cf:40" ""
hex 0201 0 "woods:1;foliage_elev:2" ""
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1 change: 1 addition & 0 deletions megamek/data/boards/Map Set 7/16x17 Dropport 2.board
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tag "GrassTheme (Auto)"
tag "Flat (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "woods:1;foliage_elev:2" ""
hex 0201 0 "bldg_elev:3;building:2:30;bldg_cf:40" ""
hex 0301 0 "bldg_elev:3;building:2:28;bldg_cf:40" ""
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 7/16x17 Military Base 1.board
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@@ -1,8 +1,9 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "road:1:36" ""
hex 0201 0 "road:1" ""
hex 0301 0 "" ""
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 7/16x17 Military Base 2.board
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@@ -1,8 +1,9 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
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5 changes: 3 additions & 2 deletions megamek/data/boards/Map Set 7/16x17 Seaport.board
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@@ -1,10 +1,11 @@
size 16 17
tag "Water (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Water (Auto)"
tag "HeavyUrban (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "pavement:1" ""
hex 0201 0 "pavement:1" ""
hex 0301 0 "" ""
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15 changes: 4 additions & 11 deletions megamek/data/boards/Map Set 8/64x68 Airfield.board
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@@ -1,20 +1,13 @@
size 64 68
tag "Rough (Auto)"
tag "Foliage (Auto)"
tag "Swamp (Auto)"
tag "Roads (Auto)"
tag "Fields (Auto)"
tag "LightForest (Auto)"
tag "SnowTerrain (Auto)"
tag "Water (Auto)"
tag "Cliffs (Auto)"
tag "Hangar (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Flat (Auto)"
tag "HighHills (Auto)"
tag "MediumForest (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
tag "DenseForest (Auto)"
tag "GunEmplacement (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
hex 0301 0 "" ""
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4 changes: 0 additions & 4 deletions megamek/data/boards/Map Set 8/64x68 Courtyard.board
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@@ -1,12 +1,8 @@
size 64 68
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Fields (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "MediumForest (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "LowHills (Auto)"
hex 0101 2 "road:1:36" ""
hex 0201 2 "road:1" ""
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1 change: 1 addition & 0 deletions megamek/data/boards/Map Set 8/64x68 Peak.board
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@@ -1,6 +1,7 @@
size 64 68
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "DenseForest (Auto)"
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 8/64x68 Resort.board
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@@ -1,13 +1,14 @@
size 64 68
tag "Rough (Auto)"
tag "Foliage (Auto)"
tag "Water (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Swamp (Auto)"
tag "Roads (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "DenseForest (Auto)"
hex 0101 -3 "sand:1" ""
hex 0201 -3 "sand:1" ""
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