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Merge branch 'MegaMek:master' into fleeAtEndOfMovement
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kuronekochomusuke authored Nov 29, 2024
2 parents f975114 + b4f534e commit 84ffea3
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Showing 1,190 changed files with 65,761 additions and 49,381 deletions.
1 change: 1 addition & 0 deletions megamek/data/boards/AGoAC Maps/16x17 Desert 2.board
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@@ -1,6 +1,7 @@
size 16 17
option exit_roads_to_pavement false
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "Woods (Auto)"
hex 0101 0 "ground_fluff:4" "desert"
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@@ -1,7 +1,8 @@
size 32 17
tag "Cliffs (Auto)"
tag "Water (Auto)"
tag "MarsTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
hex 0101 0 "" "mars"
hex 0201 0 "rough:1" "mars"
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1 change: 1 addition & 0 deletions megamek/data/boards/Alien Worlds/32x17 Lunar Base.board
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@@ -1,5 +1,6 @@
size 32 17
tag "LunarTheme (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "pavement:1" "lunar"
hex 0201 0 "" "lunar"
hex 0301 0 "" "lunar"
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@@ -1,9 +1,10 @@
size 32 17
tag "Water (Auto)"
tag "Cliffs (Auto)"
tag "Water (Auto)"
tag "Swamp (Auto)"
tag "DesertTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "DesertTheme (Auto)"
hex 0101 7 "" "desert"
hex 0201 5 "" "desert"
hex 0301 0 "" "desert"
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Expand Up @@ -2,9 +2,10 @@ size 32 17
option exit_roads_to_pavement false
tag "Rough (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "MediumForest (Auto)"
tag "LowHills (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
hex 0101 0 "woods:1;foliage_elev:2" "tropical"
hex 0201 0 "woods:1;foliage_elev:2" "tropical"
hex 0301 0 "woods:1;foliage_elev:2" "tropical"
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@@ -1,10 +1,11 @@
size 32 17
option exit_roads_to_pavement false
tag "LightForest (Auto)"
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 0 "" "grass"
hex 0201 0 "" "grass"
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Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
size 32 17
tag "Rough (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "LowHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
hex 0101 0 "woods:1;foliage_elev:2" "desert"
hex 0201 0 "" "desert"
hex 0301 0 "woods:1;foliage_elev:2" "desert"
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Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
tag "SnowTerrain (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
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Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
tag "SnowTerrain (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
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Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
hex 0301 2 "" "grass"
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Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 3 "woods:1;foliage_elev:2" "grass"
hex 0201 2 "woods:1;foliage_elev:2" "grass"
hex 0301 2 "" "grass"
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Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
size 32 17
option exit_roads_to_pavement false
tag "Foliage (Auto)"
tag "LightForest (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 1 "" "desert"
hex 0201 1 "" "desert"
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Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
size 32 17
tag "Water (Auto)"
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
hex 0101 4 "woods:1;foliage_elev:2" "grass"
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3 changes: 2 additions & 1 deletion megamek/data/boards/Deserts/16x17 Badlands 2.board
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
size 16 17
tag "Cliffs (Auto)"
tag "DesertTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "DesertTheme (Auto)"
tag "Woods (Auto)"
hex 0101 0 "" "desert"
hex 0201 0 "" "desert"
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1 change: 1 addition & 0 deletions megamek/data/boards/Deserts/16x17 Mines 2.board
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@@ -1,5 +1,6 @@
size 16 17
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
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1 change: 1 addition & 0 deletions megamek/data/boards/Deserts/16x17 Oasis.board
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@@ -1,6 +1,7 @@
size 16 17
tag "Water (Auto)"
tag "Flat (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "Woods (Auto)"
hex 0101 0 "" "desert"
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1 change: 1 addition & 0 deletions megamek/data/boards/Deserts/64x34 Deserts BFM.board
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Expand Up @@ -2,6 +2,7 @@ size 64 34
tag "Rough (Auto)"
tag "Cliffs (Auto)"
tag "Water (Auto)"
tag "MultipleTheme (Auto)"
tag "DesertTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
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Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
size 16 17
tag "Cliffs (Auto)"
tag "HighHills (Auto)"
tag "Impassable (Auto)"
tag "Elevator (Auto)"
hex 0101 5 "impassable:5" "volcano"
hex 0201 5 "impassable:5" "volcano"
hex 0301 5 "impassable:5" "volcano"
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Expand Up @@ -3,6 +3,7 @@ option exit_roads_to_pavement false
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ option exit_roads_to_pavement false
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
hex 0301 0 "" ""
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Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
size 32 17
tag "GrassTheme (Auto)"
tag "Woods (Auto)"
tag "MultipleTheme (Auto)"
tag "LightForest (Auto)"
tag "Woods (Auto)"
hex 0101 0 "woods:1;ground_fluff:4:2;foliage_elev:2" "grass"
hex 0201 0 "woods:2;ground_fluff:4:2;foliage_elev:2" "grass"
hex 0301 0 "ground_fluff:4:2" "grass"
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4 changes: 3 additions & 1 deletion megamek/data/boards/Map Set 6/16x17 City (Downtown).board
Original file line number Diff line number Diff line change
@@ -1,9 +1,11 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "HeavyUrban (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "HardenedBuilding (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "bldg_elev:2;building:1:8;bldg_cf:15" ""
hex 0201 0 "" ""
hex 0301 0 "bldg_elev:2;building:1:0;bldg_cf:15" ""
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4 changes: 3 additions & 1 deletion megamek/data/boards/Map Set 6/16x17 City (Residential).board
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@@ -1,9 +1,11 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "HeavyUrban (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "HardenedBuilding (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "bldg_elev:2;building:1:8;bldg_cf:15" ""
hex 0201 0 "" ""
hex 0301 0 "bldg_elev:3;building:1:12;bldg_cf:15" ""
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2 changes: 2 additions & 0 deletions megamek/data/boards/Map Set 6/16x17 City (Skyscraper).board
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,9 @@ size 16 17
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "HardenedBuilding (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 6/16x17 City (Suburbs).board
Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
size 16 17
tag "Water (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "bldg_elev:2;building:2:8;bldg_cf:40" ""
hex 0201 0 "woods:1;foliage_elev:2" ""
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1 change: 1 addition & 0 deletions megamek/data/boards/Map Set 7/16x17 Dropport 2.board
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@ size 16 17
tag "GrassTheme (Auto)"
tag "Flat (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "woods:1;foliage_elev:2" ""
hex 0201 0 "bldg_elev:3;building:2:30;bldg_cf:40" ""
hex 0301 0 "bldg_elev:3;building:2:28;bldg_cf:40" ""
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 7/16x17 Military Base 1.board
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@@ -1,8 +1,9 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "road:1:36" ""
hex 0201 0 "road:1" ""
hex 0301 0 "" ""
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 7/16x17 Military Base 2.board
Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
size 16 17
tag "GrassTheme (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "MediumUrban (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
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5 changes: 3 additions & 2 deletions megamek/data/boards/Map Set 7/16x17 Seaport.board
Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
size 16 17
tag "Water (Auto)"
tag "GrassTheme (Auto)"
tag "Roads (Auto)"
tag "Water (Auto)"
tag "HeavyUrban (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "pavement:1" ""
hex 0201 0 "pavement:1" ""
hex 0301 0 "" ""
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15 changes: 4 additions & 11 deletions megamek/data/boards/Map Set 8/64x68 Airfield.board
Original file line number Diff line number Diff line change
@@ -1,20 +1,13 @@
size 64 68
tag "Rough (Auto)"
tag "Foliage (Auto)"
tag "Swamp (Auto)"
tag "Roads (Auto)"
tag "Fields (Auto)"
tag "LightForest (Auto)"
tag "SnowTerrain (Auto)"
tag "Water (Auto)"
tag "Cliffs (Auto)"
tag "Hangar (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Flat (Auto)"
tag "HighHills (Auto)"
tag "MediumForest (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
tag "DenseForest (Auto)"
tag "GunEmplacement (Auto)"
tag "HeavyBuilding (Auto)"
hex 0101 0 "" ""
hex 0201 0 "" ""
hex 0301 0 "" ""
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4 changes: 0 additions & 4 deletions megamek/data/boards/Map Set 8/64x68 Courtyard.board
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@@ -1,12 +1,8 @@
size 64 68
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Fields (Auto)"
tag "Roads (Auto)"
tag "Flat (Auto)"
tag "MediumForest (Auto)"
tag "Woods (Auto)"
tag "LightForest (Auto)"
tag "LowHills (Auto)"
hex 0101 2 "road:1:36" ""
hex 0201 2 "road:1" ""
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1 change: 1 addition & 0 deletions megamek/data/boards/Map Set 8/64x68 Peak.board
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
size 64 68
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "MultipleTheme (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "DenseForest (Auto)"
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3 changes: 2 additions & 1 deletion megamek/data/boards/Map Set 8/64x68 Resort.board
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
size 64 68
tag "Rough (Auto)"
tag "Foliage (Auto)"
tag "Water (Auto)"
tag "Cliffs (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Swamp (Auto)"
tag "Roads (Auto)"
tag "HighHills (Auto)"
tag "Woods (Auto)"
tag "HeavyBuilding (Auto)"
tag "DenseForest (Auto)"
hex 0101 -3 "sand:1" ""
hex 0201 -3 "sand:1" ""
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8 changes: 2 additions & 6 deletions megamek/data/boards/Map Set 8/64x68 River Valley.board
Original file line number Diff line number Diff line change
@@ -1,17 +1,13 @@
size 64 68
tag "Rough (Auto)"
tag "Foliage (Auto)"
tag "Fields (Auto)"
tag "Roads (Auto)"
tag "Swamp (Auto)"
tag "LightForest (Auto)"
tag "Roads (Auto)"
tag "Hangar (Auto)"
tag "GrassTheme (Auto)"
tag "Water (Auto)"
tag "Flat (Auto)"
tag "HighHills (Auto)"
tag "MediumForest (Auto)"
tag "Woods (Auto)"
tag "LowHills (Auto)"
hex 0101 0 "water:1" ""
hex 0201 0 "water:1" ""
hex 0301 0 "water:1" ""
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