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Changed several Black Knight entries that were referencing other models.
Rephrased a sentence that was uncomfortably close to being copy-pasted.

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repligator committed Jul 22, 2024
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Expand Up @@ -140,7 +140,7 @@ Kajikazawa
CHASSIS:Suzaku Sleek Assault
ENGINE:Nissan 375 Extra Light
ARMOR:New Samarkand Flying Dragon Heavy Ferro-Aluminum
COMMUNICATIONS:Duotech 250
COMMUNICATIONS:Duoteck 250
TARGETING:Chichester ASR30
</systemManufacturers>

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Expand Up @@ -125,7 +125,7 @@ Designed by the Star League, the heavy Chippewa isn't extremely fast, but it has
</overview>

<deployment>
Short or long range, it is best to stay away from a Chippewa. With the Exostar LRM-15 and SRM-6 racks to the front, backed up by two Martell Medium Lasers in the nose and four McCorkel Large Lasers in the wings, the Chippewa can lay down a devastating first strike. For rear protection, two McCorkel Small Lasers are mounted in the tail. The Chippewa was the first SLDF fighter to mount specialized Laser Insulators. However, the technological know-how to produce this insulation was lost during the Succession Wars and later models were built without them.
Short or long range, it is best to stay away from a Chippewa. With the ExoStar LRM-15 and SRM-6 racks to the front, backed up by two Martell Medium Lasers in the nose and four McCorkel Large Lasers in the wings, the Chippewa can lay down a devastating first strike. For rear protection, two McCorkel Small Lasers are mounted in the tail. The Chippewa was the first SLDF fighter to mount specialized Laser Insulators. However, the technological know-how to produce this insulation was lost during the Succession Wars and later models were built without them.
</deployment>

<history>
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Expand Up @@ -121,7 +121,7 @@ The compact laser system and sleek design of the Corsair made it a superior aero
</overview>

<deployment>
Geared towards short range combat, the Corsair carries a total of two Martell Medium Lasers and four Exostar Small Lasers, while two Exostar Large Lasers gives it some additional reach. Both medium lasers are located in each wing, with the large lasers and two of the small lasers filling the nose. For coverage to the stern, the remaining two small lasers are mounted to the rear and tied directly into the targeting systems, giving the pilot extreme accuracy in his rear field of fire. The compact laser systems are also well-suited for a ground-attack role, while the presence of sixteen heat sinks means the Corsair can continuously fire both large lasers and fire the medium and small lasers with negligible heat buildup.
Geared towards short range combat, the Corsair carries a total of two Martell Medium Lasers and four ExoStar Small Lasers, while two ExoStar Large Lasers gives it some additional reach. Both medium lasers are located in each wing, with the large lasers and two of the small lasers filling the nose. For coverage to the stern, the remaining two small lasers are mounted to the rear and tied directly into the targeting systems, giving the pilot extreme accuracy in his rear field of fire. The compact laser systems are also well-suited for a ground-attack role, while the presence of sixteen heat sinks means the Corsair can continuously fire both large lasers and fire the medium and small lasers with negligible heat buildup.
</deployment>

<history>
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/fighters/TRO3039u/Stuka STU-K10.blk
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Expand Up @@ -126,7 +126,7 @@ First designed in 2530 for the Star League Defense Force, the Stuka is meant for
</overview>

<deployment>
This variant replaced the three Medium Lasers with two extra Heat Sinks and four Exostar Small Lasers. This variant is mostly seen in the Draconis March Militia.
This variant replaced the three Medium Lasers with two extra Heat Sinks and four ExoStar Small Lasers. This variant is mostly seen in the Draconis March Militia.
</deployment>

<history>
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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/fighters/TRO3039u/Stuka STU-K5.blk
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Expand Up @@ -124,7 +124,7 @@ First designed in 2530 for the Star League Defense Force, the Stuka is meant for
</overview>

<deployment>
The STU-K5 Stuka carries a mix of weaponry, a Simpson LRM-20 Rack, Holly SRM-4, and a Martell Medium Laser rounding out the payload in the nose. The wings mount two Exostar Large Lasers each, with the final two Medium Lasers facing to the rear.
The STU-K5 Stuka carries a mix of weaponry, a Simpson LRM-20 Rack, Holly SRM-4, and a Martell Medium Laser rounding out the payload in the nose. The wings mount two ExoStar Large Lasers each, with the final two Medium Lasers facing to the rear.
</deployment>

<history>
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Expand Up @@ -160,7 +160,7 @@ Heat Sink

overview:The Black Knight was introduced in 2578 both as a front-line combatant and as a command BattleMech at the company and battalion level for the Star League Defense Force.

capabilities:Thirteen tons of armor protection on an Endo Steel frame allows the Black Knight to withstand significant punishment. The biggest disadvantage of the design is its challenging heat curve, though the fact that it mounts twenty heat sinks ensures that the Black Knight can still disperse a significant amount of heat produced by its weapons. However, if the 'Mech is involved in a prolonged combat situation, a less experienced MechWarrior who is not competent at heat management may be in trouble. The Black Knight's superior communications equipment allowed it to readily coordinate a whole company of 'Mechs at the same time, as well as link together the command frequencies of an entire parent regiment and connect with orbital support satellites. Improved construction materials provided the Black Knight with a light but sturdy chassis capable of carrying more weaponry and armor for less weight. With the type and amount of weapons carried by the 'Mech, the only challenge the Black Knight faces is heat management.
capabilities:The biggest disadvantage of the design is its challenging heat curve, though the fact that it mounts twenty-two heat sinks ensures that the Black Knight can still disperse a significant amount of heat produced by its weapons. However, if the 'Mech is involved in a prolonged combat situation, a less experienced MechWarrior who is not competent at heat management may be in trouble. The Black Knight's superior communications equipment allowed it to readily coordinate a whole company of 'Mechs at the same time, as well as link together the command frequencies of an entire parent regiment and connect with orbital support satellites. Improved construction materials provided the Black Knight with a light but sturdy chassis capable of carrying more weaponry and armor for less weight. With the type and amount of weapons carried by the 'Mech, the only challenge the Black Knight faces is heat management.

deployment:This is a field modification from the Free Worlds League during the Succession Wars. Because of the scarcity of PPCs within that realm, Black Knights with a damaged PPC would have that weapon replaced with a large laser, while the extra space and weight left over allowed for two additional heat sinks to be added.

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Expand Up @@ -160,7 +160,7 @@ Heat Sink

overview:The Black Knight was introduced in 2578 both as a front-line combatant and as a command BattleMech at the company and battalion level for the Star League Defense Force.

capabilities:Thirteen tons of armor protection on an Endo Steel frame allows the Black Knight to withstand significant punishment. The biggest disadvantage of the design is its challenging heat curve, though the fact that it mounts twenty heat sinks ensures that the Black Knight can still disperse a significant amount of heat produced by its weapons. However, if the 'Mech is involved in a prolonged combat situation, a less experienced MechWarrior who is not competent at heat management may be in trouble. The Black Knight's superior communications equipment allowed it to readily coordinate a whole company of 'Mechs at the same time, as well as link together the command frequencies of an entire parent regiment and connect with orbital support satellites. Improved construction materials provided the Black Knight with a light but sturdy chassis capable of carrying more weaponry and armor for less weight. With the type and amount of weapons carried by the 'Mech, the only challenge the Black Knight faces is heat management.
capabilities:The biggest disadvantage of the design is its challenging heat curve, though the fact that it mounts twenty heat sinks ensures that the Black Knight can still disperse a significant amount of heat produced by its weapons. However, if the 'Mech is involved in a prolonged combat situation, a less experienced MechWarrior who is not competent at heat management may be in trouble. The Black Knight's superior communications equipment allowed it to readily coordinate a whole company of 'Mechs at the same time, as well as link together the command frequencies of an entire parent regiment and connect with orbital support satellites. Improved construction materials provided the Black Knight with a light but sturdy chassis capable of carrying more weaponry and armor for less weight. With the type and amount of weapons carried by the 'Mech, the only challenge the Black Knight faces is heat management.

deployment:The BL-7 Black Knight is the downgraded version of the 'Mech produced during the Succession Wars following the destruction of Kong Interstellar Corporation's factories on Connaught in 2802. Production of the BL-7-KNT began in 2809 and continued until the CCAF destroyed the plant in 2820; thereafter many of the repairs made by the Great Houses to their own Black Knights in many ways mimicked Kong's version. The Endo Steel chassis was replaced with a Technicron Standard chassis which, while keeping the weapons payload and engine the same, required a reduction in overall armor protection by two tons. While the same weapon types were retained, the McCorkel, Maxell and Magna lasers were replaced with their respective Tronel III, II and I models. Kong Interstellar also replaced the communications system with the Tek BattleCom system and the targeting and tracking systems with a Tek Tru-Trak system.

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2 changes: 1 addition & 1 deletion megamek/data/mechfiles/mechs/3039u/Blackjack BJ-1X.mtf
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Expand Up @@ -162,7 +162,7 @@ overview:The original contract between General Motors and the SLDF sought for "a

capabilities:The Blackjack's original mission was to assist in suppressing insurgent groups (mostly in the Periphery) that defied Star League authority in the decades preceding its demise. The Blackjack is only a minor success in its secondary capacity as a fire support platform. The autocannons lacked the firepower to take on heavily defended targets. At close range, though, the combination of lasers poses a significantly bigger threat. The addition of jump jets came late in the design phase, but the Whitworth Jetlift units have proven to be a vital asset over the decades. The Blackjack's sole significant disadvantage was negative press, which stated that the entire project was a shambles because the 'Mech's basic architecture was defective and unstable. The 'Mech's tiny footpads were alleged to cause falls and hamper maneuverability, or that the StarGuard II armor was brittle and tended to break off. Despite the fact that none of these accusations were ever proven, the Blackjack went out of favor, and few grieved the loss of GM's production line.

deployment:Early Blackjack prototypes differed from the production model significantly. They were armed with twin GM Flashpoint flamers and additional heat sinks in place of each autocannon, and were powered by a VOX 225 power plant allowing for greater speed than the later models, but lacked the jump jets.
deployment:In contrast to the later production models, early prototype Blackjacks were armed with twin GM Flashpoint flamers and additional heat sinks in place of each autocannon, and were powered by a VOX 225 power plant allowing for greater speed than the later models, but lacked the jump jets.

history:The Blackjack had limited use in the Star League, and manufacture was shortly discontinued. Relegated to service with Hegemony planetary militia or sold to League member nations, it can still be encountered on the battlefield today. The majority of them now fight for the Capellan Confederation and the Federated Suns. The Confederation has nothing but disdain for the design. The breakaway St. Ives Compact, on the other hand, could not be as picky, and the Blackjack serves in the St. Ives Lancers. The Federated Suns used the Blackjack in the March Militias until the myth of the Blackjack's inferiority was busted on Xhosa VII in 3022. The Crucis Lancers and Deneb Light Cavalry were re-interested in the 'Mech.

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4 changes: 2 additions & 2 deletions megamek/data/mechfiles/mechs/3039u/Crockett CRK-5003-0.mtf
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Expand Up @@ -163,9 +163,9 @@ overview:Introduced in 2735, the Crockett was originally designed and built for

capabilities:Due to the fact that the Crockett was originally a training 'Mech, it carries a variety of weapons. In addition, the highly-advanced Scope 30 RNDST targeting-tracking system gave the large lasers superior range to any other laser system at the time of its introduction. The Crockett is also very well-protected thanks to sixteen and a half tons of armor. Finally it carries three jump jets, one in either leg and the rear torso, giving it a range of 90 meters.

deployment:The 5003-0 Crockett is a downgraded version of the 'Mech first spotted in 2881. The 'Mech retains the same overall feel of the 5003-1 but uses only technology available to the Great Houses during the Succession Wars. The ER Large Lasers have been replaced with Magna Mark III Large Lasers models and the LB-X autocannon has been downgraded to a standard Blakenberg AC/10. In addition, the double heat sinks that made the 'Mech capable of a very high rate of fire have been downgraded to single versions that can only dissipate half as much heat as those carried by the 5003-1 Crockett. Its electronics were also replaced with a GRPNTR Groundpainter 5 communications system and a Scope 30 RNDST targeting-tracking system.
deployment:The 5003-0 Crockett is a downgraded version of the 'Mech first spotted in 2881. The 'Mech retains the same overall feel of the 5003-1 but uses only technology available to the Great Houses during the Succession Wars. The ER Large Lasers have been replaced with Magna Mark III Large Lasers models and the LB-X autocannon has been downgraded to a standard Blankenburg AC/10. In addition, the double heat sinks that made the 'Mech capable of a very high rate of fire have been downgraded to single versions that can only dissipate half as much heat as those carried by the 5003-1 Crockett. Its electronics were also replaced with a GRPNTR Groundpainter 5 communications system and a Scope 30 RNDST targeting-tracking system.

history:Ten years after its introduction, however, Star League Defense Force commanders began to realize that Blankenburg Technologies had taken the "combat capability" requirement almost too seriously, and began to field the 'Mech on the front lines. Beyond its heavy weapons load-out, large number of heat sinks and use of jump jets, part of what made the Crockett successful was the enemy's unfamiliarity with this design, giving it an added advantage. Its cockpit systems, simplified for use as a trainer, allowed anyone to pilot the Crockett with only a minimal amount of familiarization training. The Crockett did not go without its growing pains, however. Once it was pressed into combat there was a flaw found in the cockpit's life support system that resulted in the death of three MechWarriors. This flaw was corrected in future production, with previously-issued machines recalled and refitted with the life support system upgrade. In service to the SLDF the hallmark tactic of the Crockett was to engage an enemy 'Mech at range and, before the enemy could accurately target it, jump behind them to attack their weaker rear. So effective was the Crockett that, following the dissolution of the Star League and start of the Succession Wars, many of the Great Houses removed the 'Mech from their training programs and used them to fight on the front lines. As many of the Crockett's components became lostech Blankenburg was forced to make do with inferior spare parts, reducing its capabilities with every year. Eventually the last few Crocketts were little more than a collection of salvaged parts, largely unrecognizable from their original design, until the 'Mech finally went extinct within the Inner Sphere. This changed starting in the thirty-first century, thanks to ComStar's secret stockpile of Star League-era 'Mechs. Original models of the Crockett were used to outfit the Com Guards while downgraded versions were gifted to the Draconis Combine as part of Operation Rosebud. With the Clan Invasion surviving models of the design were also seen among second-line Clan forces. As part of Precentor Martial Anastasius Focht's rearmament program the Blankenberg production line on Terra was reopened to start producing new Crocketts starting in 3054, although it would be only a few years until the Word of Blake conquered the planet and began supplying themselves and their Free Worlds League allies. In order to maintain their supply ComStar contracted Grumium Creations to begin producing Crocketts starting in 3062 and the 'Mech fought on both sides during the Jihad.
history:Ten years after its introduction, however, Star League Defense Force commanders began to realize that Blankenburg Technologies had taken the "combat capability" requirement almost too seriously, and began to field the 'Mech on the front lines. Beyond its heavy weapons load-out, large number of heat sinks and use of jump jets, part of what made the Crockett successful was the enemy's unfamiliarity with this design, giving it an added advantage. Its cockpit systems, simplified for use as a trainer, allowed anyone to pilot the Crockett with only a minimal amount of familiarization training. The Crockett did not go without its growing pains, however. Once it was pressed into combat there was a flaw found in the cockpit's life support system that resulted in the death of three MechWarriors. This flaw was corrected in future production, with previously-issued machines recalled and refitted with the life support system upgrade. In service to the SLDF the hallmark tactic of the Crockett was to engage an enemy 'Mech at range and, before the enemy could accurately target it, jump behind them to attack their weaker rear. So effective was the Crockett that, following the dissolution of the Star League and start of the Succession Wars, many of the Great Houses removed the 'Mech from their training programs and used them to fight on the front lines. As many of the Crockett's components became lostech Blankenburg was forced to make do with inferior spare parts, reducing its capabilities with every year. Eventually the last few Crocketts were little more than a collection of salvaged parts, largely unrecognizable from their original design, until the 'Mech finally went extinct within the Inner Sphere. This changed starting in the thirty-first century, thanks to ComStar's secret stockpile of Star League-era 'Mechs. Original models of the Crockett were used to outfit the Com Guards while downgraded versions were gifted to the Draconis Combine as part of Operation Rosebud. With the Clan Invasion surviving models of the design were also seen among second-line Clan forces. As part of Precentor Martial Anastasius Focht's rearmament program the Blankenburg production line on Terra was reopened to start producing new Crocketts starting in 3054, although it would be only a few years until the Word of Blake conquered the planet and began supplying themselves and their Free Worlds League allies. In order to maintain their supply ComStar contracted Grumium Creations to begin producing Crocketts starting in 3062 and the 'Mech fought on both sides during the Jihad.

manufacturer:Refit
primaryfactory:Various
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