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Development snapshot <v0.49.20>
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HammerGS committed Jun 28, 2024
1 parent 39bf359 commit 37fa36a
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions build.gradle
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Expand Up @@ -16,14 +16,14 @@ allprojects {

subprojects {
group = 'org.megamek'
version = '0.49.20-SNAPSHOT'
version = '0.49.20'
}

ext {
mmGitRoot = 'https://github.com/MegaMek/megamek.git'
// Work on MML or MHQ sometimes requires changes in MM as well. The maven publishing tasks use
// these properties to append the branch name to the artifact id if the repo is not in the master
// branch, making it available separately to the child project.
// branch, making it available separately to the child project.
mmBranch = grgit.branch.current().name
mmBranchTag = mmBranch.equals('master') ? '' : '-' + mmBranch
}
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2 changes: 1 addition & 1 deletion megamek/docs/history.txt
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@@ -1,6 +1,6 @@
MEGAMEK VERSION HISTORY:
----------------
0.49.20-SNAPSHOT
0.49.20 (2024-06-28 2100 UTC)
+ PR #5281, #5327, #5308, #5336, #5318, #5383, #5369, #5384, #5455, #5505, #5541: Code internals: preparatory work for supporting game types such as SBF, code cleanup for string drawing, superclass change for BoardView,
Keydispatcher aka MegaMekController simplification, moving BoardView shadowmap creation to its own class, BoardView subclassing, DialogOptionsListener update
+ PR #5295: MM now supports the light conditions "glare" and "solar flare" (TO:AR)
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2 changes: 1 addition & 1 deletion megamek/src/megamek/SuiteConstants.java
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Expand Up @@ -24,7 +24,7 @@
public abstract class SuiteConstants {
//region General Constants
public static final String PROJECT_NAME = "MegaMek Suite";
public static final Version VERSION = new Version("0.49.20-SNAPSHOT");
public static final Version VERSION = new Version("0.49.20");
public static final int MAXIMUM_D6_VALUE = 6;

// This is used in creating the name of save files, e.g. the MekHQ campaign file
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