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released this
30 Oct 17:33
·
2 commits
to main
since this release
Important Notice!
This is likely to be the last release before a 2.0.0 release which, among other things, we plan to bring persistence and improvements across the board. Unless any other major bugs are found in this version before 2.0.0 gets released, this will also be the last version that supports Unity 2019, due to persistence requiring the newer 2022 unity versions and SDK. We would have kept 2019 compatibility if we could, but its just not possible to when we have to bump the minimum SDK library version.
Fixes
- Changed main menu detection to use the head position instead of local player position, as these can desync du to changes made by VRC
- Hard cap introduced for final player velocity when in flight, to prevent lag abuse exploit
- Public API fixed so that disabling flight from a trigger script will actually work properly
- Fun fact if your curious,
Update()
will still run for one frame if a script is turned off from a trigger! Isnt that fun!
- Fun fact if your curious,
What's Changed
- [Avatar Addition] Mantled Vern by @InvertedCrink in #105
- [Avatar Addition] Av-Eli by @Angiethekirin in #106
- [Avatar Addition] Batdal v2 Hash by @Kitsune-KAZE in #107
- [Avatar Addition] SAM (Sap Avali Model) by @Neszumi in #108
- [Avatar Addition] Uncia Gryphonet by @Neszumi in #109
- ADD: Durgarra and Wyvernarra by @DarkSpirit019 in #113
- [Avatar Addition] Litria by @ReazyFluff in #114
- [Avatar Addition] PhoenixFallen Mini'spiri'vali by @Bluebie in #116
- Add Floofvali v1.2 by @jennytoo in #117
New Contributors
- @InvertedCrink made their first contribution in #105
- @Angiethekirin made their first contribution in #106
- @Kitsune-KAZE made their first contribution in #107
- @Neszumi made their first contribution in #108
- @ReazyFluff made their first contribution in #114
Full Changelog: OpenFlight-1.7.7...OpenFlight-1.7.8