Skip to content

Release 2021.1.0

Compare
Choose a tag to compare
@parar020100 parar020100 released this 14 Feb 13:40
· 2299 commits to dev since this release
42caf74

Pull Request: #344

Changelog

Completed all checkpoints of #327, effectively closing #327.

Added

  • Cloisterbells (play below 20% health, closes #240)
  • Smoke effects on the exterior
  • Warning light colours (both main and secondary lights)
  • No-power lights
  • TARDIS interior can now change on repair
  • Projected light on the exterior to simulate light "bleeding" out (Closes #290)
  • Experimental map lighting override (Closes #287, looks better on interiors with some baked lighting or ambient occlusion)
  • Basic isomorphic (owner-only) security. Will be expanded to allow certain people to use controls in the future (as detailed in #60)

Changed

  • Parts no longer get damaged when shot/hit by default. Can be overridden by setting PART.ShouldTakeDamage to true.
  • Destination coordinates can now be updated from the UI by changing whatever's in the text fields and hitting "Set"
  • Health is now displayed in percent of maximum health
  • The TARDIS can no longer float when dead
  • You can set your TARDIS to "repair" when the selected interior doesn't match the current one

Fixed

  • Health HUD should scale better on smaller displays/resolutions
  • Renamed some hooks to match the naming convention of literally all other hooks
  • Previous weapon isn't set if we're already in thirdperson view (Fixes #341)
  • Fast remat no longer skips transparency phasing occasionally (Fixes #332)
  • Lighting override properly accounts for secondary no-power lights
  • Lighting override no longer keeps main light on if there are no secondary lights (Fixes #343)

As per the Next Update milestone, this isn't ready to merge yet because I haven't found a fix for #334. I might skip this one issue for this round though.