Release 2021.1.0
Pull Request: #344
Changelog
Completed all checkpoints of #327, effectively closing #327.
Added
- Cloisterbells (play below 20% health, closes #240)
- Smoke effects on the exterior
- Warning light colours (both main and secondary lights)
- No-power lights
- TARDIS interior can now change on repair
- Projected light on the exterior to simulate light "bleeding" out (Closes #290)
- Experimental map lighting override (Closes #287, looks better on interiors with some baked lighting or ambient occlusion)
- Basic isomorphic (owner-only) security. Will be expanded to allow certain people to use controls in the future (as detailed in #60)
Changed
- Parts no longer get damaged when shot/hit by default. Can be overridden by setting
PART.ShouldTakeDamage
to true. - Destination coordinates can now be updated from the UI by changing whatever's in the text fields and hitting "Set"
- Health is now displayed in percent of maximum health
- The TARDIS can no longer float when dead
- You can set your TARDIS to "repair" when the selected interior doesn't match the current one
Fixed
- Health HUD should scale better on smaller displays/resolutions
- Renamed some hooks to match the naming convention of literally all other hooks
- Previous weapon isn't set if we're already in thirdperson view (Fixes #341)
- Fast remat no longer skips transparency phasing occasionally (Fixes #332)
- Lighting override properly accounts for secondary no-power lights
- Lighting override no longer keeps main light on if there are no secondary lights (Fixes #343)
As per the Next Update milestone, this isn't ready to merge yet because I haven't found a fix for #334. I might skip this one issue for this round though.