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Setup Guide
Marble It Up! Ultra level files are created using the Unity editor. Below is a quick guide to getting the program up and running.
Navigate to https://unity.com/download and download Unity Hub for your operating system.
Once Unity Hub is installed, navigate to https://unity.com/releases/editor/archive and download the Unity 2020.X
editor using the "Unity Hub" button. Do not install a version other than 2020! At the time of writing, version Unity 2020.3.48
is guaranteed to work.
After installing the editor, you will need to create a 3D project. It can be named anything!
Now that your project is open in the editor, there are a few settings that should be changed.
Go to Edit -> Project Settings -> Quality
and change Shadows
to Disable Shadows
.
Go to Edit -> Project Settings -> Player -> Other Settings
and change Lightmap Encoding
to Normal Quality
.
This may seem counterintuitive, but these settings will result in a better image when baking lightmaps later on.
Before the Level Kit can be used, there are a few packages to manage in the Package Manager, found at Window -> Package Manager
.
First, uninstall the Timeline
package since it causes compile errors with the Level Kit.
Next, click the top-left dropdown, select Unity Registry
, and install the package named ProBuilder
.
Although not required, it is recommended to also install ProGrids -- unfortunately, this package is hidden by default.
Go to Edit -> Project Settings -> Package Manager -> Advanced Settings
and check Enable Preview Packages
.
In the Package Manager window, you will now be able to install the package named ProGrids
.
Download the latest Level Kit package from the releases page.
In the Unity editor, go to Assets -> Import Package -> Custom Package...
and select the Level Kit package.
In the Import window, select Import
with all assets checked. This process may take a few minutes.
Once complete, you should see a new menu bar item called Marble It Up
-- if so, the Level Kit has been successfully installed!
Refer to the wiki page for tutorials regarding level building, lightmapping, and more.