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Renamed all wii references to n3ds, updated README and screenshot.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
#include "n3ds_input.h" | ||
|
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void n3ds_input::Initialize() | ||
{ | ||
} | ||
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void n3ds_input::ScanPads() | ||
{ | ||
hidScanInput(); | ||
} | ||
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uint32_t n3ds_input::GetButtonsDown() | ||
{ | ||
return hidKeysDown(); | ||
} | ||
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uint32_t n3ds_input::GetButtonsUp() | ||
{ | ||
return hidKeysUp(); | ||
} | ||
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uint32_t n3ds_input::GetButtonsHeld() | ||
{ | ||
return hidKeysHeld(); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,7 +2,7 @@ | |
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#include <3ds.h> | ||
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class wii_input | ||
class n3ds_input | ||
{ | ||
public: | ||
static void Initialize(); | ||
|
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