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Changelog
MagicJinn edited this page Nov 29, 2024
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- Significant performance improvements. SDLS JSON compilation takes 81% less time. (9 seconds -> 1.7 seconds, with basegame events.json and qualities.json as a benchmark).
- Added Fastload, which loads your game up to 15-20 seconds faster than before, regardless of installed mods (enabled by default).
- Added LoadIntoSave, which automatically loads your save file once the game starts, requiring no input from the player (enabled by default).
- JSON processing now runs async, so it doesn't cause the game to freeze when loading.
- Documentation! Added a beginners guide (WIP), general tutorials (WIP) and a reference page.
- Added cleanup config option, which will delete the files SDLS created when the game is closed (enabled by default).
- Debug timers, which will log the time it takes to run various functions, like compiling the JSON files (disabled by default).
- Added official support for constants (combatconstants.json, navigationconstants.json).
- Added official support for exchanges.
- Fixed SwitchToSetting.json not having default values.
- Fixed accidental disabling of Zubmariner DLC.
- Fixed QualitiesRequired not having a default for "VisibleWhenRequirementFailed"
- Initial release 🥳