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QuadTree templates on the payload type.
Build #290: Commit 4a1dbc3 pushed by MStachowicz
December 6, 2024 00:09 5m 35s master
December 6, 2024 00:09 5m 35s
Added a QuadTree class.
Build #289: Commit c313fd0 pushed by MStachowicz
December 1, 2024 20:41 4m 54s master
December 1, 2024 20:41 4m 54s
Added OpenGL Buffer functions, fixes and unit tests.
Build #284: Commit 4cb901b pushed by MStachowicz
November 30, 2024 15:06 5m 7s master
November 30, 2024 15:06 5m 7s
Small fixes and tweaks.
Build #283: Commit 353801c pushed by MStachowicz
November 29, 2024 19:25 5m 46s master
November 29, 2024 19:25 5m 46s
Make default window size larger.
Build #282: Commit 1622092 pushed by MStachowicz
November 29, 2024 19:22 5m 43s master
November 29, 2024 19:22 5m 43s
Small fixes and tweaks.
Build #281: Commit 7ec41eb pushed by MStachowicz
November 29, 2024 19:18 5m 49s master
November 29, 2024 19:18 5m 49s
Fix bad window position initialisation.
Build #280: Commit 4a87054 pushed by MStachowicz
November 25, 2024 20:18 6m 6s master
November 25, 2024 20:18 6m 6s
Move ImGui newFrame call earlier in simulation loop.
Build #279: Commit 89a4e87 pushed by MStachowicz
November 24, 2024 23:26 6m 6s master
November 24, 2024 23:26 6m 6s
Add 2D AABB class.
Build #278: Commit fa8b251 pushed by MStachowicz
November 18, 2024 23:55 6m 2s master
November 18, 2024 23:55 6m 2s
More OpenGL::Buffer improvements
Build #277: Commit 526048c pushed by MStachowicz
November 15, 2024 22:10 5m 16s master
November 15, 2024 22:10 5m 16s
Fixup.
Build #276: Commit 9ecd276 pushed by MStachowicz
November 15, 2024 22:09 1m 4s master
November 15, 2024 22:09 1m 4s
More OpenGL::Buffer improvements
Build #275: Commit 5461202 pushed by MStachowicz
November 15, 2024 22:05 5m 31s master
November 15, 2024 22:05 5m 31s
Added capacity member to OpenGL::Buffer.
Build #274: Commit cc50ccf pushed by MStachowicz
November 14, 2024 23:05 5m 39s master
November 14, 2024 23:05 5m 39s
Replaced ASSERT_THROW using false as conditional with ASSERT_FAIL.
Build #273: Commit def250d pushed by MStachowicz
November 10, 2024 21:41 5m 56s master
November 10, 2024 21:41 5m 56s
Window improvements.
Build #270: Commit 5586b68 pushed by MStachowicz
November 7, 2024 23:17 5m 59s master
November 7, 2024 23:17 5m 59s
Fix last commit
Build #267: Commit 42005b5 pushed by MStachowicz
November 7, 2024 20:25 5m 58s master
November 7, 2024 20:25 5m 58s
Added utility functions to FirstPersonCamera.
Build #265: Commit 380f8a3 pushed by MStachowicz
October 28, 2024 22:54 6m 16s master
October 28, 2024 22:54 6m 16s
Merge branch 'master' of https://github.com/mstachowicz/spirit
Build #258: Commit 47a4b20 pushed by MStachowicz
October 24, 2024 20:35 4m 58s master
October 24, 2024 20:35 4m 58s
Added missing UBO and SSBO sets for debug rendering.
Build #257: Commit 411d76d pushed by MStachowicz
October 20, 2024 23:10 5m 32s master
October 20, 2024 23:10 5m 32s
October 20, 2024 20:56 5m 12s
Fixed no transparency in DebugRenderer.
Build #255: Commit c476dbe pushed by MStachowicz
October 20, 2024 20:52 5m 34s master
October 20, 2024 20:52 5m 34s
Fixed bugs in Plane and Quad mesh generation.
Build #252: Commit b421e60 pushed by MStachowicz
October 20, 2024 19:18 5m 40s master
October 20, 2024 19:18 5m 40s
Fixed OpenGL state bug.
Build #251: Commit 2ed465e pushed by MStachowicz
October 19, 2024 21:09 5m 55s master
October 19, 2024 21:09 5m 55s
Terrain rendering improvements.
Build #250: Commit dab094b pushed by MStachowicz
October 14, 2024 20:51 5m 38s master
October 14, 2024 20:51 5m 38s
Added a Mesh constructor to support indexed rendering.
Build #249: Commit 0fc8ea4 pushed by MStachowicz
October 12, 2024 22:29 4m 58s master
October 12, 2024 22:29 4m 58s