Renormalize topography after remapping in global_ocean
#640
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A bug in #566 left the remapped topography multiplied by the remapped ocean mask. This means that the topography falls back to zero at coastlines and grounding lines under ice shelves. This merge fixes that issue by renormalizing topography as long as the remapped ocean mask is over a given threshold (0.01 by default).
This merge also turns off smoothing of topography in
global_ocean
init mode because it should no longer be needed with the conservative remapping approach.Checklist
Testing
in this PR) any testing that was used to verify the changes