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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.IO; | ||
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namespace AutoTOC | ||
{ | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
if (args.Length == 1) | ||
{ | ||
string gameDir = args[0]; | ||
prepareToCreateTOC(gameDir + @"\BIOGame\"); | ||
DirectoryInfo[] dlcFolders = (new DirectoryInfo(gameDir + @"\BIOGame\DLC\")).GetDirectories(); | ||
foreach (DirectoryInfo d in dlcFolders) | ||
{ | ||
prepareToCreateTOC(d.FullName); | ||
} | ||
} | ||
} | ||
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static void prepareToCreateTOC(string consoletocFile) | ||
{ | ||
if (!consoletocFile.EndsWith("\\")) | ||
{ | ||
consoletocFile = consoletocFile + "\\"; | ||
} | ||
List<string> files = GetFiles(consoletocFile); | ||
if (files.Count != 0) | ||
{ | ||
string t = files[0]; | ||
int n = t.IndexOf("DLC_"); | ||
if (n > 0) | ||
{ | ||
for (int i = 0; i < files.Count; i++) | ||
files[i] = files[i].Substring(n); | ||
string t2 = files[0]; | ||
n = t2.IndexOf("\\"); | ||
for (int i = 0; i < files.Count; i++) | ||
files[i] = files[i].Substring(n + 1); | ||
} | ||
else | ||
{ | ||
n = t.IndexOf("BIOGame"); | ||
if (n > 0) | ||
{ | ||
for (int i = 0; i < files.Count; i++) | ||
files[i] = files[i].Substring(n); | ||
} | ||
} | ||
string pathbase; | ||
string t3 = files[0]; | ||
int n2 = t3.IndexOf("BIOGame"); | ||
if (n2 >= 0) | ||
{ | ||
pathbase = Path.GetDirectoryName(Path.GetDirectoryName(consoletocFile)) + "\\"; | ||
} | ||
else | ||
{ | ||
pathbase = consoletocFile; | ||
} | ||
CreateTOC(pathbase, consoletocFile + "PCConsoleTOC.bin", files.ToArray()); | ||
} | ||
} | ||
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static void CreateTOC(string basepath, string tocFile, string[] files) | ||
{ | ||
FileStream fs = new FileStream(tocFile, FileMode.Create, FileAccess.Write); | ||
fs.Write(BitConverter.GetBytes((int)0x3AB70C13), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)0x0), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)0x1), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)0x8), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)files.Length), 0, 4); | ||
for (int i = 0; i < files.Length; i++) | ||
{ | ||
string file = files[i]; | ||
if (i == files.Length - 1)//Entry Size | ||
fs.Write(new byte[2], 0, 2); | ||
else | ||
fs.Write(BitConverter.GetBytes((ushort)(0x1D + file.Length)), 0, 2); | ||
fs.Write(BitConverter.GetBytes((ushort)0), 0, 2);//Flags | ||
if (Path.GetFileName(file).ToLower() != "pcconsoletoc.bin") | ||
{ | ||
FileStream fs2 = new FileStream(basepath + file, FileMode.Open, FileAccess.Read); | ||
fs.Write(BitConverter.GetBytes((int)fs2.Length), 0, 4);//Filesize | ||
fs2.Close(); | ||
} | ||
else | ||
{ | ||
fs.Write(BitConverter.GetBytes((int)0), 0, 4);//Filesize | ||
} | ||
fs.Write(BitConverter.GetBytes((int)0x0), 0, 4);//SHA1 | ||
fs.Write(BitConverter.GetBytes((int)0x0), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)0x0), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)0x0), 0, 4); | ||
fs.Write(BitConverter.GetBytes((int)0x0), 0, 4); | ||
foreach (char c in file) | ||
fs.WriteByte((byte)c); | ||
fs.WriteByte(0); | ||
} | ||
fs.Close(); | ||
} | ||
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static List<string> GetFiles(string basefolder) | ||
{ | ||
List<string> res = new List<string>(); | ||
string test = Path.GetFileName(Path.GetDirectoryName(basefolder)); | ||
string[] files = DirFiles(basefolder); | ||
res.AddRange(files); | ||
DirectoryInfo folder = new DirectoryInfo(basefolder); | ||
DirectoryInfo[] folders = folder.GetDirectories(); | ||
if (folders.Length != 0) | ||
if (test != "BIOGame") | ||
foreach (DirectoryInfo f in folders) | ||
res.AddRange(GetFiles(basefolder + f.Name + "\\")); | ||
else | ||
foreach (DirectoryInfo f in folders) | ||
if (f.Name == "CookedPCConsole" || f.Name == "Movies" || f.Name == "Splash") | ||
res.AddRange(GetFiles(basefolder + f.Name + "\\")); | ||
return res; | ||
} | ||
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static string[] Pattern = { "*.pcc", "*.afc", "*.bik", "*.bin", "*.tlk", "*.txt", "*.cnd", "*.upk", "*.tfc" }; | ||
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static string[] DirFiles(string path) | ||
{ | ||
List<string> res = new List<string>(); | ||
foreach (string s in Pattern) | ||
res.AddRange(Directory.GetFiles(path, s)); | ||
return res.ToArray(); | ||
} | ||
} | ||
} |