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一些小的更新改进
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MATRIX-feather committed Jan 6, 2020
1 parent 9d838be commit a1b004a
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public class OsuResumeOverlay : ResumeOverlay

public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;

protected override string Message => "Click the orange cursor to resume";
protected override string Message => "点击橙色光标继续";

[BackgroundDependencyLoader]
private void load()
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2 changes: 1 addition & 1 deletion osu.Game/Input/Bindings/GlobalActionContainer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ public enum GlobalAction
[Description("选择")]
Select,

[Description("快速推出(按住)")]
[Description("快速退出(按住)")]
QuickExit,

// Game-wide beatmap msi ccotolle keybindings
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4 changes: 2 additions & 2 deletions osu.Game/Screens/Play/HUD/HoldForMenuButton.cs
Original file line number Diff line number Diff line change
Expand Up @@ -71,8 +71,8 @@ protected override void LoadComplete()
activationDelay.BindValueChanged(v =>
{
text.Text = v.NewValue > 0
? "hold for menu"
: "press for menu";
? "按住这里返回菜单"
: "点击此处返回菜单";
}, true);

text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
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