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Merge pull request #88 from LukeWasTakenn/feat/ox_lib
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2.7.0
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LukeWasTakenn authored May 15, 2022
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25 changes: 3 additions & 22 deletions LICENSE.md
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Expand Up @@ -631,9 +631,9 @@ to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>

luke_garages
Copyright (C) 2022 Luke <https://www.github.com/LukeWasTakenn>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
Expand All @@ -647,25 +647,6 @@ the "copyright" line and a pointer to where the full notice is found.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.

The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
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29 changes: 23 additions & 6 deletions README.md
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@@ -1,23 +1,23 @@
# luke_garages

This resource now only supports ESX Legacy, other versions of the framework **will not** work without modifying the resource.
This resource only supports ESX Legacy, other versions of the framework **will not** work without modifying the resource.

Alongside cars, aircrafts and boats are also fully supported with them having their own separate garages and impounds.

The impound has checks in place to prevent vehicle duping.

I used esx_vehicleshop, but the resource should work with anything that follows that databse structure in `owned_vehicles` table.

[Updated Video Showcase](https://www.youtube.com/watch?v=GT2u5uoz7Tc)
[Video Showcase](https://www.youtube.com/watch?v=GT2u5uoz7Tc) (From 2.0.0 version)

### Dependencies

- [PolyZone](https://github.com/mkafrin/PolyZone)
- [qtarget](https://github.com/QuantusRP/qtarget)
- [zf_context](https://github.com/zf-development/zf_context)
- [qtarget](https://github.com/overextended/qtarget)
- [ox_lib](https://github.com/overextended/ox_lib)
- Server game build 1868 or newer\*

Make sure to follow the well detailed installation instructions on qtarget.
Make sure to download the release zip for [ox_lib](https://github.com/overextended/ox_lib/releases/latest) (ox_lib.zip).

### Installation

Expand All @@ -29,7 +29,7 @@ Make sure to follow the well detailed installation instructions on qtarget.

If you wish to add more garages or impounds make sure to follow the provided template and examples in the config.lua file.

Custom vehicles are now fully supported, for each custom vehicle you have to add a text entry of it's model and make name (if there isn't one already) into the vehicle_names.lua file which is located in the client folder. I provided an example of this that I used on the GTR in the video.
Custom vehicles are fully supported, for each custom vehicle you have to add a text entry of it's model and make name (if there isn't one already) into the vehicle_names.lua file which is located in the client folder. I provided an example of this that I used on the GTR in the video.

For any issues or bugs that may occur please open an Issue in the repository. Make sure to describe the issue in detail and how to reproduce it.

Expand Down Expand Up @@ -57,3 +57,20 @@ Depending on the game build number you choose is the GTA DLC your server is goin
2373 - Tuners update
2545 - The Contract update
```
## License

luke_garages
Copyright (C) 2022 Luke <https://www.github.com/LukeWasTakenn>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
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