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new randomGenerator() command that allows the user to the flavour of the PRNG. Current options: LCG or SHR3. If you have a suggestion for another generator that you think would be useful complement, please feel free to open an Issue/PR!
massive speed improvement to noiseSeed() (by using an inlined, fast (crappy) PRNG (SHR3) for generating the lookup table).
Implement skipping of invisible draw commands in response to this benchmark (thanks naoto_hieda!). When using stroke() or fill() with a completely transparent color, it'll be treated as if noStroke() or noFill() is called, so the overhead is pretty negligible.
Small fix that allows a CSS color string to be used with background()
Small fix to make initial random seed more random, in response to this issue (thanks oori!)