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* Add template * Basic features * Remove eldritch from pairings * Actually name the capstone * Move into core * Formatting * Copy-paste element pairings * Clean up spell metadata * Adapt Twistings * Remove thoughtscour * Revise Detonation variants * Revise Meld spells --------- Co-authored-by: Alice Cecile <[email protected]>
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rulebook/src/character-options/classes/elementalist/combat_feats.md
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# Combat Feats | ||
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## Master of the Elements | ||
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**Effects:** Gain access to a second elemental pairing. You gain access to the twists and hybrid Meld spell associated with that pairing, and any features that depend on this . Learn two additional powers. | ||
Detonating only resets the elemental exposure for the pair of elements that was detonated. | ||
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When you gain this combat feat, sacrifice an exploration feat. | ||
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## Shaped Charge | ||
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**Effects:** When you use your Detonation feature, select one of the following shapes for the effect: | ||
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- a 10-foot radius sphere centered on yourself | ||
- a 20-foot cone centered on yourself, in a direction of your choosing | ||
- a 40-foot x 5 foot line, starting at yourself, in a direction of your choosing | ||
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## Power Cycle | ||
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**Effects:** Whenever you would detonate, you may choose to gain 3 essence rather than the effect listed in your elemental pairing. | ||
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## Gentle Touch | ||
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**Effects:** At the start of each of your turns, you may change your exposure by 1 in any direction. | ||
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### Power Siphon | ||
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**Effects:** The first time each turn that you hit a creature with a Shove, Strike or Grapple attack, gain the benefits of the Recover action. | ||
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### Extremism | ||
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**Effects:** Whenever you cast a spell, change your exposure by 2 rather than 1. Whenever you land a critical hit, change it by 3 rather than 2. | ||
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### Hair-Trigger Detonation | ||
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**Effects:** The maximum number of stacks of exposure that you can have is reduced to 5. Any effects (such as your Detonation class feature) that trigger at 7 stacks of exposure now trigger at 5 instead. | ||
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### Perfect Balance | ||
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**Effects:** While you are at 0 stacks of exposure, gain the enhanced version of all spells. Their critical hit threshold is reduced by 4. | ||
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### Paradoxical Effect | ||
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**Effects:** Whenever you gain exposure, you may choose the direction (but not amount) of the exposure gained. | ||
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### Knife's Edge | ||
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**Effects:** At the end of each of your turns, if you are at 4 or more stacks of exposure, gain an additional AP. | ||
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### Alternating Detonation | ||
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**Effects:** Whenever you detonate, if it is not the same element as your last detonation, any attack made is automatically a critical if it hits. | ||
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### Spellblade | ||
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**Effects:** After you hit a creature with a basic attack, reduce the AP cost of your next spell by 1. This effect can stack. |
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rulebook/src/character-options/classes/elementalist/exploration_feats.md
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# Exploration Feats | ||
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## Feat title | ||
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**Prerequisites:** Prerequisites for feat to be performed. | ||
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**Effects:** Feat effect description |
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