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Samriddhi - added weapon spawner/ made the balls disappear after 5 seconds #14

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7 changes: 4 additions & 3 deletions POD3_Game/.vs/POD3_Game/xs/UserPrefs.xml
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
<Properties StartupConfiguration="{5A9C2F14-3360-0B33-A9F6-40969182A8C3}|">
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/WeaponSwapCommand.cs">
<Files>
<File FileName="Assets/PlayerMovement.cs" Line="35" Column="2" />
<File FileName="Assets/Scripts/WeaponSwapCommand.cs" Line="43" Column="45" />
<File FileName="Assets/Scripts/WeaponSwapCommand.cs" Line="11" Column="22" />
<File FileName="Assets/Scripts/WeaponSpawner.cs" Line="50" Column="1" />
<File FileName="Assets/Scripts/PlayerMovement.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="56556aca-17e7-4613-961b-55e2b9447709" />
<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="3da92f55-88ff-4024-985d-bbfb2f718198" />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
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1 change: 1 addition & 0 deletions POD3_Game/Assembly-CSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@
<Compile Include="Assets/TextMesh Pro/Examples &amp; Extras/Scripts/ObjectSpin.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp; Extras/Scripts/TMP_PhoneNumberValidator.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp; Extras/Scripts/VertexJitter.cs" />
<Compile Include="Assets/Scripts/WeaponSpawner.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp; Extras/Scripts/TMP_DigitValidator.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp; Extras/Scripts/TMP_FrameRateCounter.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp; Extras/Scripts/TextConsoleSimulator.cs" />
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