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Use clang-format.
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JezuzLizard committed Dec 13, 2023
1 parent 782e1b8 commit dc62387
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Showing 3 changed files with 4 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderRawFile.cpp
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Expand Up @@ -3,9 +3,9 @@
#include "Game/T6/T6.h"
#include "Pool/GlobalAssetPool.h"

#include <iostream>
#include <filesystem>
#include <cstring>
#include <filesystem>
#include <iostream>
#include <zlib.h>
#include <zutil.h>

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1 change: 1 addition & 0 deletions src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderRawFile.h
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Expand Up @@ -14,6 +14,7 @@ namespace T6
const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
static bool LoadDefault(
const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);

public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
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1 change: 1 addition & 0 deletions src/ObjWriting/Game/T6/AssetDumpers/AssetDumperRawFile.h
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Expand Up @@ -10,6 +10,7 @@ namespace T6
constexpr static size_t ANIMTREE_MAX_SIZE = 0xC000000;

void DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);

protected:
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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