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More accurate window emulation, especially in double speed mode #717

More accurate window emulation, especially in double speed mode

More accurate window emulation, especially in double speed mode #717

Workflow file for this run

name: "Bulidability and Sanity"
on:
push:
branches:
- master
- '*'
- '!libretro'
jobs:
sanity:
strategy:
fail-fast: false
matrix:
os: [macos-latest, ubuntu-latest, ubuntu-20.04]
cc: [gcc, clang]
include:
- os: macos-latest
cc: clang
extra_targets: cocoa ios-ipa ios-deb
exclude:
- os: macos-latest
cc: gcc
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Install deps
shell: bash
run: |
./.github/actions/install_deps.sh ${{ matrix.os }}
- name: Build
run: |
${{ matrix.cc }} -v; (make -j all CONF=release CC=${{ matrix.cc }} || (echo "==== Build Failed ==="; make all CONF=release CC=${{ matrix.cc }}))
- name: Sanity tests
shell: bash
run: |
./.github/actions/sanity_tests.sh
- name: Upload binaries
uses: actions/upload-artifact@v3
with:
name: sameboy-canary-${{ matrix.os }}-${{ matrix.cc }}
path: |
build/bin
build/lib
build/include