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[pull] master from CleverRaven:master #26
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Knut-Aage-Hofseth
merged 1,395 commits into
Knut-Aage-Hofseth:master
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CleverRaven:master
Jan 17, 2024
Merged
[pull] master from CleverRaven:master #26
Knut-Aage-Hofseth
merged 1,395 commits into
Knut-Aage-Hofseth:master
from
CleverRaven:master
Jan 17, 2024
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github-actions
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added
[C++]
[JSON]
Code: Tests
Fields / Furniture / Terrain / Traps
Melee
Missions
Items: Armor / Clothing
Items: Containers
Mutations / Traits / Professions/ Hobbies
Spawn
Map / Mapgen
Player Faction Base / Camp
Items: Ammo / Guns
Mods: Magiclysm
Items: Archery
Lore
Mods: Mind Over Matter
labels
Nov 15, 2023
* lower case the category names * use sentence case * tweak test accordingly
Fix issue with peeking vertically
[MoM] Check each body part for poison and badpoison
github: build libbacktrace locally and use it for linux/mingw bindist
* Magiclysm monster name audit * Update zombified_monsters.json * Dictionary * Derped
* Fix duplicate Jenny's mission Fix #70861 * Fix Mercenary wrong spawn point Fix Mercenary's spawn point : from "x": 49, "y": 3 ( in the walls ) to "x": 48, "y": 5 ( on the chair )
eoc/math: port arithmetic power to math
* Initial commit * Fixes * Fix errors * Number adjustment * Wake rebalance * essense -> essence * rules -> laws * Embrace of the Verdant Mother heals triffids * Separate ban penalties into EOC_PARACLESIAN_BROKE_FAE_BAN so to can be called from elsewhere * Move Fae bans to their own file for organization * Save BEFORE you push
* Item variant and gun plural name audit * Update data/json/items/armor/ammo_pouch.json Co-authored-by: Jianxiang Wang (王健翔) <[email protected]> * 2nd round * Update torso_clothes.json * Apply suggestions from code review * Dictionary * Who the hell added "youre" to the dictionary smh * And "wasnt" smh * Update item_tname_test.cpp --------- Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>
…lly (#70950) * Allow scenarios to whitelist/blacklist hobbies Following the model for professions, whitelist/blacklist hobbies. * Professions can whitelist/blacklist hobbies * Allow blacklisting professions/hobbies globally Very much following the model of scenario blacklisting. Except we don't get fancy and invert the whitelist, we just change the profession function to care about that.
* Limb tests * Breakage tests + suffer fix * clang * Fix tests * Update limb_test.cpp
[Magiclysm] Scale Magus stat buffs with spell level
eoc/math: port item_rad to math
* Fix * fix * Update activity_actor_definitions.h
[MoM] Fix Telekinesis Contemplation recipes
Allow EoCs to use mutate_towards
…e the math! (#70936) * more math * more math * a bit more * compare_int to be gone * compare_int to be gone * and more * compare_num be gone * arithmetic be gone * lint * fix stuff * fix stuff * revert u_val('power') * jmathify and fix addictions * Apply suggestions from code review Co-authored-by: andrei <[email protected]> * migrate u_know_jaryi, mention talked_to_hub and know_jaryi should be ported to u_val * revert item_rad RAD_DETECT * replace the only place with spell level school; add to another place because i can * "=" -> "==" * Update data/json/npcs/TALK_TEST.json Co-authored-by: andrei <[email protected]> * lint * replace all addiction formulas to use same jmath --------- Co-authored-by: andrei <[email protected]>
…0979) * Initial commit * Homullus can't kill ferals either * Sylphs cannot spend too long underground * Salamanders cannot get wet * Arvore EoC updates * Ierde cannot mine
Make the pain caused by scurvy less frequent
Fix #70997: In npctalk.cpp, some vectors' initializations are wrong
Prevents the following compile error on gcc 13.2.0: ``` In file included from /usr/include/c++/13/algorithm:60, from pch/main-pch.hpp:13: In function ‘constexpr const _Tp& std::max(const _Tp&, const _Tp&) [with _Tp = int]’, inlined from ‘virtual void hacksaw_activity_actor::start(player_activity&, Character&)’ at src/activity_actor.cpp:1257:32: /usr/include/c++/13/bits/stl_algobase.h:262:7: error: ‘qual’ may be used uninitialized [-Werror=maybe-uninitialized] 262 | if (__a < __b) | ^~ src/activity_actor.cpp: In member function ‘virtual void hacksaw_activity_actor::start(player_activity&, Character&)’: src/activity_actor.cpp:1247:9: note: ‘qual’ was declared here 1247 | int qual; | ^~~~ At global scope: cc1plus: note: unrecognized command-line option ‘-Wno-unknown-warning-option’ may have been intended to silence earlier diagnostics cc1plus: all warnings being treated as errors make: *** [Makefile:1060: obj/tiles/activity_actor.o] Error 1 make: *** Waiting for unfinished jobs.... ```
* add 2 unicorn plushies * 2 unicorn plushies fixed commas * typo fix * doublespace the end of sentences * Update dictionary.txt
move condition functions to cpp file
Fix: Prevent uninitialized int
Knut-Aage-Hofseth
merged commit Jan 17, 2024
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Labels
Appliance/Power Grid
⤵️ pull
Bionics
[C++]
Character / World Generation
Code: Build
Code: Tests
Code: Tooling
Crafting / Construction / Recipes
<Documentation>
EOC: Effects On Condition
Fields / Furniture / Terrain / Traps
Game: Defense Mode
Info / User Interface
Items: Ammo / Guns
Items: Archery
Items: Armor / Clothing
Items: Battery / UPS
Items: Containers
Items: Food / Vitamins
Items: Gunmod / Toolmod
Items: Magazines
[JSON]
Limbs
Lore
Map / Mapgen
[Markdown]
Martial Arts
Mechanics: Enchantments / Spells
Mechanics: Weather
Melee
Missions
Mods: Aftershock
Mods: Bombastic Perks
Mods: Dark Days of the Dead
Mods: Desert Region
Mods: DinoMod
Mods: Generic Guns
Mods: Innawood 🌲
Mods: Magiclysm
Mods: Mind Over Matter
Mods: MMA
Mods: No Hope
Mods: Sky Island
Mods: Tamable Wildlife
Mods: TropiCataclysm 🌴
Mods: Xedra Evolved
Monsters
Mutations / Traits / Professions/ Hobbies
NPC / Factions
Player Faction Base / Camp
[Python]
Scenarios
SDL: Tiles / Sound
Spawn
Translation
Vehicles
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