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Tweaks Module
The tweaks module is designed to add or change vanilla features. It currently consists of the following features.
The tweaks module currently contains the following features:
Cauldrons now use their 3D model for the inventory item instead of the 2D sprite.
Flower pots can now hold any type of flower, including modded flowers. This uses a general check to determine if a block is a flower, but additional flowers can be added using the config.
The ribbon on enchanted books is now colored based on the enchantment rarity. Common enchantments are red, uncommon orange, rare green, and very rare purple.
The stripes on fireworks will tint based on the color of the first star in the fireworks. The top of the firework will tint based on the color of the second star. The color of the fuse will tint based on the firework duration.
Placing certain blocks under portals will change the color of that column of the portal. Any block which can color a beacon beam can be used to color a portal.
Holding shift and right clicking on a saddled pig will remove the saddle.
This feature was designed to work along side anvil smashing to allow unique automation. Dispensers will attempt to place an anvil instead of firing it.
Carpets placed on stairs now take the shape of stairs instead of remaining flat.
Flower pots will emit a comparator signal, with the following values:
- 0: empty
- 1: mushroom
- 4: fern
- 7: flower
- 10: dead bush
- 12: sapling
- 15: cactus
Heartbeets rarely drop from fully grown beetroot crops. When eaten, they give 5 seconds of regeneration and restore slightly more hunger than normal beetroots. They can additionally be used in a brewing stand to make a potion of regeneration.
The heartbeet texture was created by /u/nox-cgt.
Bone meal now has three additional uses:
- Using bone meal on sand has a chance to produce dead bushes
- Using bone meal on mycelium has a chance to produce red or brown mushrooms
- Using bone meal on dirt may cause adjacent grass or mycelium to spread to the block.
Inspirations adds in additional seeds for either survival or to add crop recipes in a modpack.
Carrots and potatoes get seeds which act identically to planting a carrot or potato, except the seeds cannot be eaten. Additionally, breaking a carrot or potato crop when it is not fully grown will now drop the respective seeds. If enabled, both seeds will be dropped from breaking tall grass.
Cactus and sugar cane seeds are an alternative way of farming the respective crop. Cactus and sugar cane can be crafted into multiple of their respective seeds, which can be planted to slowly grow into the full crop block.
Some unbrewable vanilla potions now have a recipe:
- Potions of haste can be brewed using a new silverfish drop, silverfish powder
- Potions of fatigue can be brewed using a potion of haste and a fermented spider eye
- Potions of hunger can be brewed using a potion of regeneration and a fermented spider eye
- Potions of levitation can be brewed using a potion of leaping and a fermented spider eye
- Potions of resistance can be brewed using a shulker shell
- Potions of blindness can be brewed using an ink sac
- Potions of decay can be brewed using a new wither skeleton drop, withered bones.
Skeletons have a rare chance to drop their skull on death, as it seemed inconsistent that wither skeletons drop skulls but not skeletons.
Cave spiders have a chance to drop cobwebs on death, to give them an advantage in drops over regular spiders.
A new recipe for a dispenser is added in addition to the default one to allow dispensers to be crafted using a stackable item. It is done by surrounding a dropper with the bow recipe. Additionally, if collectors from the utility module are enabled a recipe is added for them by surrounding a dropper with the fishing rod recipe.