For developers that want to add RS to their mod's workspace:
repositories {maven {
url "https://nexus.resourcefulbees.com/repository/maven-public/"
}
}
Don't forget to change <modversion> with the actual latest version of this mod.
dependencies {...
implementation fg.deobf("com.telepathicgrunt:RepurposedStructures:<modversion>+1.18.1")
}
Add the mixingradle to your buildscript's dependencies block. These will allow Blame's mixins to work. After you add the properties lines, refresh Gradle and run genEclipseRuns
or genIntellijRuns
or genVSCodeRuns
based on what IDE you are using.
buildscript {...
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
// MixinGradle:
classpath 'org.spongepowered:mixingradle:0.7.+'
}
}
____________________________________________________________________________
CLICK HERE FOR FABRIC 1.16.5 MC PORT: https://modrinth.com/mod/repurposed-structures-fabric
____________________________________________________________________________
Repurposed Structures is a mod about taking existing vanilla features and structures and creating new variants or modifications to them! Originally, most of the structures and features in this mod was actually made for my Ultra Amplified Dimension mod. but then I realized these features and structures would look great in the Overworld as well so I decided to take those structures and features and split them into their own mod and continue to add MORE biome variants of vanilla structures! And over time, some other people even help contribute more vanilla styled structures!
- Jungle Fortresses which are Nether Fortresses using Stonebrick blocks and spawns in Jungles!
- 10 Dungeons variants
- 13 new Mineshaft types
- 10 new biome variants of Villages
- 15 new temples variants
- 2 new biome variants of Igloos
- 13 new Pillager Outposts
- 4 new types of Shipwrecks
- 7 new Mansion types
- 5 new Witch Huts types
- 3 new kinds of Ruins! (2 on land. 1 in Nether)
- A Nether themed End City
- A Nether Strongholds
- An Underground Bastion in Overworld
- 6 new Desert Well variations were made for other biomes
If you have trouble finding one of these structures, just start typing /locate repu
into the chat and you should see my structures pop up! For example, typing /locate repurposed_structures:stronghold_nether
will find the closest RS's Nether Stronghold to your location in the Nether dimension. :) All structures can be found easily from anywhere!
Q: Does this mod work with YUNG's Better Strongholds mod?
A: Yes indeed it will on latest version of Repurposed Structures. Do note, RS's Nether Stronghold will still spawn in Nether biomes and be unchanged.
Q: Does this mod work with YUNG's Better Mineshafts mod?
A: Yep! This mod works with YUNG's Better Mineshafts lol. I added code to make our mods compatible. Both of our mineshafts should spawn in the world.
Q: Does this mod conflict with ___ mod?
A: Highly unlikely. My mod adds structures to biomes directly so any conflict would be extremely rare. Best way to know is to just try my mod with the other mod. If you find they do conflict somehow, PLEASE let me know so I can investigate and release a fix! :)
Q: The advancements are annoying! I want to turn them off!
A: There are datapacks to turn off the advancements or hide them. Scroll down to the "PRE-MADE DATAPACKS" section farther down and open the spoiler to get the disable/hidden advancements datapacks!
Q: How can I change the language that this mod uses?
A: You can use a Resourcepack to add new languages and help contribute! Click here for more info!
Q: Can I use this mod in a modpack?
A: Yep! You can use this mod in a modpack :)
Q: Can I modify the source code of this mod to make changes?
A: You can but just make sure you respect my license which is LGPL. That means, if you plan on distributing a modified Repurposed Structures jar, you should open source it by making the modified source code visible and licensed under an open source license. But truthfully, if you want to make a change, ask me first or make a PR into my mod as I might actually add it to the base mod itself!
Note: all chest loot info can be found here in the loot table files for the structure! : https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/tree/1.16/src/main/resources/data/repurposed_structures/loot_tables/chests
Variants:
-Badlands Village
-Birch Village
-Dark Forest Village
-Jungle Village
-Swamp Village
-Mountains Village
-Giant Taiga Village
-Oak Village
-Crimson Village
-Warped Village
48% : Husk
25% : Cave Spider
17% : Skeleton
8% : Spider
2% : Illusioner
43% : Zombie
20% : Spider
20% : Skeleton
15% : Vex
2% : Illusioner
1% : Creeper
73% : Husk
13% : Spider
12% : Skeleton
1% : Llama
1% : Illusioner
86% : Endermite
12% : Enderman
2% : Phantom
Spawns Shulker Box instead of Chests to hold the loot but spawns less frequently than Chests.
75% : Stray
25% : Cave Spider
37% : Zombie
25% : Parrot
18% : Spider
18% : Skeleton
1% : Chicken
1% : Creeper
96% : Rabbit
4% : Mooshroom
96% : Bat
4% : Mooshroom
44% : Zombified Piglin
20% : Strider
26% : Magma Cube
10% : Blaze
44% : Zombified Piglin
20% : Strider
25% : Magma Cube
10% : Blaze
1% : Wither Skeleton
37% : Stray
25% : Cave Spider
24% : Zombie
12% : Spider
2% : Snow Golem
24% : Zombie
24% : Drowned
16% : Spider
16% : Skeleton
9% : Vex
1% : Slime
Chest loot
45% : Normal Dungeon loot
33% : Shipwreck Supplies loot
13% : Small Ruins loot
8% : Big Ruins loot
1% : Buried Treasure loot
plus a few various other ocean-themed loot
96% : Drowned
3% : Squid
1% : Turtle
96% : Drowned
3% : Salmon
1% : Turtle
96% : Drowned
3% : Cod
1% : Turtle
96% : Drowned
3% : Pufferfish
1% : Turtle
96% : Drowned
3% : Tropical Fish
1% : Turtle
-Birch Mineshafts
-Desert Mineshafts
-Jungle Mineshafts
-Savanna Mineshafts
-Stone Mineshafts
-Taiga Mineshafts
-Swamp Mineshafts
-Dark Forest Mineshafts
-Icy Mineshafts (has Stray Spawners)
-Ocean Mineshafts (has Drowned Spawners)
-Nether Mineshafts (has Blaze Spawners)
-Warped Mineshafts (has Blaze Spawners)
-Crimson Mineshafts (has Blaze Spawners)
-End Mineshafts (has Endermite Spawners) and will also naturally spawn Endermites over time)
Chest loot is using a barely modified Woodland Mansion chest loot with most changes being the food. Mansion spawnrates are set to be very rare by default as to not clutter your world. This can be changed in configs.
Cartographers may sell maps to these mansions in their level 4 trades
Variants:
-Birch Mansion
-Taiga Mansion
-Jungle Mansion
-Oak Mansion
-Savanna Mansion
-Desert Mansion
-Snowy Mansion
Will spawn Blazes often and Wither Skeletons very rarely inside the city over time
Spawns several Wither skeletons upon first generation
Maps to Nether Cities can be found in Nether Ruins or very rarely, in chest in Cartographer buildings in Warped/Crimson Villages
Chest loot is highly Netherite based to reflect the danger of the city
Skeletons at initial spawning may have swords, be slightly faster, and wearing stronger armor
Reduced the chances of Underground Bastions not having a stable, unit, or treasure room. Most of time, there will be a massive room underground for the bastion.
High amounts of Wheat surrounding the ruins
May spawn Drowned upon first generation with some armor in the flooded hallways
Will have 2 Silverfish Mob Spawners as well as random blocks sometimes being infested already
All Overworld Repurposed Structures Outpost will spawn Pillagers over time. And chest loot is nearly identical to the normal Pillager Outpost loot but some changes has been done to make the loot fit the biome theme they are in.
Some of the "aged" version of the Outpost towers are more unique in their decay or aged looks. This is based on how Vanilla Outpost tower can be either normal or "overgrown" with Mossy Cobblestone.
-Birch Outposts
-Desert Outposts
-Jungle Outposts
-Giant Tree Taiga Outposts
-Stone Mineshafts
-Badlands Mineshafts
-Taiga Outposts
-Oak Mineshafts
-Icy Mineshafts
-Snowy Outposts (can have trapped Snow Golems as well)
Can naturally spawn Phantoms over time
Spawns with Chorus Plants and some Shulkers mobs
Chests loot is heavily combat based with stuff that is effective against Phantoms
Can naturally spawn Piglins over time
Chests loot is heavily combat based with gold gear
Can naturally spawn Piglins over time
Chests loot is heavily combat based with gold gear
Can naturally spawn Piglins over time
Chests loot is heavily combat based with gold gear
Dispensers: 5 to 14 Arrows of Harming II
Has one hidden Zombified Piglin spawner
Dispensers: 5 to 14 Arrows of Weakness I
Has one hidden Magma Cube spawner
Dispensers: 5 to 14 Arrows of Harming II
Has one hidden Zoglin spawner
Dispensers: 5 to 14 Arrows of Harming II
Has one hidden Enderman spawner and 1 Strider spawner
Dispensers: A mix of Arrows of Slowness and Fire Charges
Has two hidden Skeleton spawners
Has two hidden Zombified Piglin spawners
Has great loot but also has hidden Endermite spawners. Also has custom banners!
Has two hidden Husk spawners
Has two hidden Stray spawners
Has lots of bigger explosion radius Creepers
Has 4 Drowned with Tridents. They have a small chance of dropping Trident or their Turtle Helmet
Has a high amount of Silverfish infested blocks
Has no traps and much greater quantity of loot!
You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! They can also have unique Firework Stars and rarely, Dragon's Breath too!
(Can naturally spawn Wither Skeletons over time)
You may find maps and if you are EXTREMELY lucky, maybe an Elytra in their chests! Also, they got unique banners!
(Can naturally spawn Wither Skeletons over time)
You may find maps and unique Firework Stars in their chests! Also, they got unique banners!
(Can naturally spawn Wither Skeletons over time)
You may find maps and unique Firework Stars in their chests! Also, they got unique banners!
(Can naturally spawn Blaze, Zombified Piglins, Wither Skeletons, Skeletons, and Magma Cubes over time)
Storage rooms has 4 chests instead of 1 due to them not having much loot naturally.
The Silverfish spawner at the Portal Room is now a Blaze spawner.
Extra spawners are added to storage room, the room with the pillar that holds 4 Torches, and fountain room.
50% : Blaze
30% : Zoglin
20% : Zombiefied Piglin
-
Oak Witch Hut
-
Taiga Witch Hut
-
Birch Witch Hut
-
Dark Forest Witch Hut
-
Giant Tree Taiga Witch Hut
Grassy Igloo has a Bed, Crafting Table, Furnace, and a Lantern.
Stone Igloo has a Blast Furnace, Campfire, 1 Iron Ore, a Lantern, a Bed, and a Stone Pickaxe on Crafting Table.
1% chance of having a Bell
Each of the 5 blocks inside has a 15% chance of being a Gold Ore
1% chance of having a Bell
Each of the 5 blocks inside has a 30% chance of being an Iron Ore
1% chance of having a Bell
Each of the 5 blocks inside has a 12% chance of being an Emerald Ore
1% chance of having a Bell
Each of the 5 blocks inside has a 30% chance of being a Lapis Ore
1% chance of having a Bell
Each of the 5 blocks inside has a 8% chance of being a Chiseled Quartz block and a 50% chance of being a Quartz Ore
1% chance of having a Bell
Each of the 5 blocks inside has a 30% chance of being a Redstone Ore or Iron Ore
You can configure this mod with configs and datapacks! See the "PRE-MADE DATAPACKS" section further down for already made datapacks that do a bunch of stuff such as turning off advancements!
To reach this mod's config file, go into the config folder that is above the mods folder and edit any of the repurposed_structures-___.toml files to change the config. The config is split up into many files for better organization and ease of editing. Then exit/restart Minecraft for all changes to take effect. Do note that the config will affect all worlds so keep that in mind
Furthermore, you can make datapacks to modify or change a huge amount of stuff in my mod including modifying how structures look! Here's a flat world of all the pieces of my nbt-based structures. Use this to make editing and overriding structure pieces easier with datapacks: Repurposed Structures - pieces world (click here)
All the tags this mod uses are under data.repurposed_structures.tags.blocks and you can specify more than one block. The json tag files you can override can be found at: Block Tags for Repurposed Structures (click here)
If you want to change the loot tables that the structures in this mod uses, you can override my loot tables with a data pack! Here's a datapack with the default loot tables: Repurposed_Structures-Loottables (click here)
The mob spawner for all none-nbt based structures can be changed with datapacks as well! You can download the spawner datapack here and change the entries inside the json files to add, remove, or change mob chances in spawners!: Repurposed_Structures-Mob_Spawners (click here)
And some structure pieces such as Wells, Villages, Outposts, Shipwrecks, Pyramids, and Igloos can also be overridden with datapacks. Furthermore, the template pools that holds structure pieces for Villages and other structures can also be overridden with datapacks to add your own pieces to the villages or other structures! You can find what pieces or pools can be replaced and their filenames here: Overridable structure nbt files (click here) Overridable structure pool files (click here)
For the expert datapackers, there's actually a hidden neat way to add new pieces to any Jigsaw Structure without overriding their pool file! (Villages, outposts, all of RS's structures minus mansions, etc) For example, instead of overriding data\repurposed_structures\worldgen\template_pool\village\birch\houses.json
to add new houses to my Birch Village, replace worldgen\template
in the datapack with pool_additions
and have the template pool file only have the entries you want merged into the main pool file. Repurposed Structures will detect these files from ALL datapacks and merge the pool_additions pool entries into the actual template pool file that the path points to. Yes, Repurposed Structures will read all pool_additions files from all datapacks that even have the same path so that the datapacks do not override each other's pool_additions! Neat stuff! And it works with other pools too! Just make sure the piece you are adding has a Jigsaw Block with the right name so the actual structure can connect and spawn the piece.
Let me know if you think of a new config option that you would need and I will try and add it! :)
Since the overwhelming majority of my structures uses nbt files, template pools, and/or processors, you can override all of this with datapacks! That means you can customize the blocks in those structures with other mod's blocks or add pieces of other mod's villages into RS's villages! If you decide to use the datapack below, download it, go into your world's save folder, and put the zipped folder into the datapack folder. Now when you load the game, the datapack should take effect! (Also, you can share mod-compat datapacks you made to me and I'll add it below after I check it out and like it!)
Ice and Fire pack! (1.16.5+ only)
Want Repurposed Structures's Villages to have a chance of having Ice and Fire's Scriber buildings? We gotcha fam! Slap on this datapack with their mod on and you will find their buildings in Repurposed Structure villages now!
Download link: Repurposed_Structures-Ice_and_Fire
Ice and Fire Mod: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Savage & Ravage pack! (1.16.5+ only)
Want Repurposed Structures's Outposts to look like Savage & Ravage's outposts? No problem! Slap on this datapack with their mod on! Savage & Ravage should be updated to v3.1.0 or newer for best results.
Download link: Repurposed_Structures-Savage_&_Ravage
Savage & Ravage Mod: https://www.curseforge.com/minecraft/mc-mods/savage-and-ravage
Environmental pack! (1.16.5+ only)
Repurposed Structures's swamp villages will use Environmental's wood and blocks with this datapack! I hope it looks good!
Download link: Repurposed_Structures-Environmental
Environmental Mod: https://www.curseforge.com/minecraft/mc-mods/environmental
Farlanders Spawn in Warped Villages pack! (1.16.2+ only)
Snorps made a datapack to spawn Farlander's mobs in Repurposed Structures's Warped Villages! Check it out!
Download link: https://www.curseforge.com/minecraft/customization/farlanders-spawn-in-warped-villages
Farlander Mod: https://www.curseforge.com/minecraft/mc-mods/farlanders
Add this datapack to the world's datapack folder to make Repurposed Structures's advancements no longer pop up on screen! The advancement will then only be able to be viewed in the advancements menu and nowhere else.
Download link: Repurposed_Structures-Hidden_Advancements
Add this datapack to the world's datapack folder to make Repurposed Structures's advancements never trigger ever! No popup. Nothing in Advancement screen. Use this if you want no more advancements at all.
Download link: Repurposed_Structures-Disabled_Advancements
Add this datapack (the .zip file) to the world's datapack folder to make all RS structure's loot tables to use the same loot table as the vanilla structures that they are based upon. For example, Nether Pyramids now uses vanilla Desert Temple loot table. This can be helpful if you do not want RS structures to have customized loot tables
Download link: Repurposed_Structures-Vanilla_Loottables
For clients without this mod on and is connecting to a server that does have Repurposed Structures on, the clients can put on this resourcepack (the .zip file). This allows the clients to switch to other languages that comes with the resourcepack such as Spanish or Simplified Chinese. More info in the link.
Download link: Repurposed_Structures-Translation_Resourcepack
/r/l-ll-ll-l_IsDisLoss from Reddit for allowing me to use his Nether Pyramid and Nether Crimson Outpost design!
cannon_foddr for allowing me to use his Nether Brick Outpost and End/Nether Bricks Shipwreck design!
miguelforge for allowing me to use his Crimson and Warped Shipwreck, End Ruined Portal, Nether Ruins, and other designs!
*If you find an issue, glitch, or have a suggestion about my mod, let me know! But if you don't have a GitHub account to report in the Issue tab above, just comment what the problem is below and I'll try and get back to you ASAP! Or you can contact me on Discord at the link below :)
Discord Link to #telepathicgrunt-mods channel for my mods! : https://discord.gg/SM7WBT6FGu