Discord server and I'm 公彦赤屋先#5023
This project is licensed under the GNU GPL v3 License
You're going to find built plugins in repo Actions, in the run artifact's section.
Both build and deployment instructions are available here.
This repository contains sample projects of devices / plugins in terms of Amethyst
project.
Each project in the solution is an example of a different possible implementation
of a tracking device (Later referred to as K2TrackingDevice
), and an additional one with settings.
You can find a detailed description about every single plugin and device type here.
As for a real-world example, please check out this. (JointsBasis w/ custom settings)
BTW: If you prefer C# to C++ for your device/plugin, please check out this branch for samples.
All device docs are still valid for them, you can also find a small note at the end of the device docs.
Briefly, currently supported device types are:
- Tracking providers:
JointsBasis
- Provide a vector of named, tracked jointsSkeletonBasis
- Provide a fixed array of enumerated, tracked jointsFull
Character - Provide Joint_Total joints (as many as Kinect V2 does)Simple
Character - Provide [ Head, Elbows, Waist, Knees, Ankles, Foot Tips ]Basic
Character - Provide [ Head, Waist, Ankles ]
Spectator
- Only poll data from the app
Please note that SkeletonBasis
types can use automatic calibration, whereas JointsBasis
cannot.
Additionally, plugins (devices) can provide their own settings, as described here and shown here.