Debugger and utilities for working with Godot C# projects in VSCode.
Godot 3.2.2 or greater. Older versions of Godot are not supported.
- Debugging.
- Launch a game directly in the Godot editor from VSCode.
- Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.
NOTES:
- A running Godot instance must be editing the project in order for
Play in Editor
and the code completion to work. - Node path suggestions are provided from the currently edited scene in the Godot editor.
- Currently Signal suggestions are only provided using the information from the project build results, not from the information in the edited document. This will change in the future.
- Install via extensions marketplace by searching for
neikeq.godot-csharp-vscode
. - Once installed, you have to create the debug configurations from the Debug panel like this:
- Choose C# Godot
- It will generate the following. The
Play in Editor
option works out of the box. For the Launch you need to fix the path to point to the Godot Editor executable path you're using: !Fix editor path
By default the extension creates the following launch configurations:
- Play in Editor
Launches the game in the Godot editor for debugging in VSCode.
For this option to work, a running Godot instance must be editing the project. - Launch
Launches the game with a Godot executable for debugging in VSCode.
Before using this option, the value of the "executable" property must be changed to a path that points to the Godot executable that will be launched launched. - Attach
Attaches to a running Godot instance that was configured to listen for a debugger connection.