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docs(loader): update the react loader documentation
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import { ArgsTable, Canvas, Meta, Story } from '@storybook/addon-docs'; | ||
import { Loader } from './Loader'; | ||
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<Meta | ||
title="Sage/Loader" | ||
component={Loader} | ||
argTypes={{ | ||
type: { | ||
name: 'Type', | ||
description: 'The type of Loader to be rendered', | ||
options: Object.values(Loader.TYPES) | ||
} | ||
}} | ||
args={{ | ||
loading: true, | ||
}} | ||
/> | ||
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# Loader | ||
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Animated UI elements indicating that a page, section, or action is loading. | ||
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## Usage Guidelines | ||
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- Communicate that the system is working on a request. | ||
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### When to use | ||
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- Communicate to the user that something is loading. | ||
- Any action that cannot be performed instantly and will require a short time to process. | ||
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## Accessibility | ||
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We achieve accessibility by leveraging the ARIA attributes `aria-live` and `aria-busy`. Each of these provide information to | ||
screen readers and assitive tech. | ||
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- ARIA Busy indicates that an element is currently in a state of being updated or undergoing changes. | ||
- ARIA Live at its core defines how dynamic content changes are announced to the user. We use the `Polite` option, which informs the user | ||
without interrupting the user. | ||
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## Properties | ||
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<ArgsTable story="Default" /> | ||
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### Types of Loaders | ||
- Bar | ||
- Spinner | ||
- Spinner in Button | ||
- Success | ||
- Typing | ||
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## Variants | ||
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### Default | ||
When using the component in its default state, it will use the default type of `SPINNER` | ||
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<Canvas> | ||
<Story name="Default"> | ||
<Loader loading={true} /> | ||
</Story> | ||
</Canvas> | ||
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### Bar | ||
The continuous progress bar is used when the content and the indefinable loading progress of the system | ||
are to be displayed in the view at the same time. | ||
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<Canvas> | ||
<Story name="Bar"> | ||
<Loader loading={true} type={Loader.TYPES.BAR} /> | ||
</Story> | ||
</Canvas> | ||
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### Spinner | ||
The continuous spinner is used when loading progress cannont be determined. They indicate to the user | ||
with continuous movement that the system is still processing. | ||
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<Canvas> | ||
<Story name="Spinner"> | ||
<Loader loading={true} type={Loader.TYPES.SPINNER} /> | ||
</Story> | ||
</Canvas> | ||
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### Success | ||
This should be used to notify the user that the process/request has been completed succesfully. | ||
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<Canvas> | ||
<Story name="Success"> | ||
<Loader loading={true} type={Loader.TYPES.SUCCESS} /> | ||
</Story> | ||
</Canvas> | ||
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### Typing | ||
This loading indicator is good when you want to provide feedback to the user that they are typing. | ||
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<Canvas> | ||
<Story name="Typing"> | ||
<Loader loading={true} type={Loader.TYPES.TYPING} /> | ||
</Story> | ||
</Canvas> | ||
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## Additional Properties | ||
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### Fill Space (deprecated) | ||
<Canvas> | ||
<Story name="Fill Space - Deprecated"> | ||
<div> | ||
<Loader loading={true} fillSpace={true} /> | ||
</div> | ||
</Story> | ||
</Canvas> | ||
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### Hide when Done | ||
Seting this property will hide the loader when the process/request has been completed. | ||
<Canvas> | ||
<Story name="Hide When Done - Deprecated"> | ||
<div> | ||
<Loader hideWhenDone={true} /> | ||
</div> | ||
</Story> | ||
</Canvas> | ||
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### Label | ||
Allows you to provide custom text to be used as the label. | ||
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<Canvas> | ||
<Story name="Label"> | ||
<Loader loading={true} label="My loading label...." type={Loader.TYPES.BAR} /> | ||
</Story> | ||
</Canvas> |