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A Guide on how to use sounds and presets provided by Rocket Sound Enhancement Default for Part Mods. This guide assumes you already know your way around Kerbal Space Program Modding and Module Manager.
Configs provided by Rocket Sound Enhancement Default are balanced together in terms of Loudness to ensure consistency between parts, specifically Engines.
Automatically generate a config with the appropriate volume by providing engine's maxThrust
and pitch
.
A Google sheet reference of existing patches is also available.
Using RSE Default's Presets and the Preset Configurator makes it easier to add new sounds to engines while ensuring consistency between engines.
// MR-8 'Allosaur' Liquid Methane Engine
@PART[cryoengine-allosaur-1]:NEEDS[CryoEngines]:FOR[RocketSoundEnhancementDefault]
{
RSE_PRESET
{
name = Liquid_Heavy-Lifter
volume = 1.24
pitch = 0.95
}
}
Depending on how your part is configured, the mod should automatically remove any stock sounds. If it doesn't, you'll have to remove them manually. To check if your engine is playing both RSE Default and Stock Sounds, go in the RSE Settings in-flight and set Exterior Volume
to zero. There shouldn't be any engine sounds playing.
The Preset Configurator uses a map of Loudness Values "LUFS" adjusted based on the selected Preset and Pitch. Check the Engine Loudness Map for reference.
Each preset is configured to accomodate a range of Max Thrust Values. Although this is not a hard rule that we should follow, it is a good rule that most engines uses a preset designed for it's thrust performance.
Preset | Min maxThrust
|
Max maxThrust
|
---|---|---|
Liquid_Heavy_* , SRB_Heavy | 500 kN | 5000 kN |
Liquid_Medium_* , SRB_Medium | 150 kN | 500 kN |
Liquid_Light_* , SRB_Light | 50 kN | 150 kN |
Adjusting pitch depends on what kind of sound you want. A general rule in RSE Default is to set the pitch based on the size of the engine's nozzle relative to the "Reference Part". All engine sounds were created with a reference part where pitch = 1
.
Preset | Part Reference ( pitch = 1 ) |
---|---|
Liquid_Heavy | RE-M3 "Mainsail" , KE-1 "Mastodon" |
Liquid_Medium | RE-I2 "Skiff" , RE-J10 "Wolfhoud" |
Liquid_Light | LV-909 "Terrier" , LV-N "Nerv" |
SRB_Heavy | THK "Pollux" |
SRB_Medium | RT-10 "Hammer" |
SRB_Light | F3S0 "Shrimp" |
RSE Default Samples can accommodate a large range of pitch values due to how it was designed.
Based on tests, most samples can go down to pitch = 0.75
and up to pitch = 2.50
without loosing clarity and not end up sounding "artificial".
Thrust (kN) | Loudness (LUFS) |
---|---|
5000 kN | 1.00 LUFS |
1000 kN | -5.00 LUFS |
100 kN | -10.00 LUFS |
Lifter | Sustainer | Vacuum | |
---|---|---|---|
Thrust Sample | Liquid_*-Atm |
Liquid_*-Vac |
Liquid_*-Vac |
Burst Sample | Liquid_Burst-Lifter |
Liquid_Burst-Bass |
Liquid_Burst , Liquid_Burst-Heavy
|
Engage Sample | Liquid_Ignition-2 |
Liquid_Ignition-2 |
Liquid_Ignition-1 |
- Liquid_Heavy-Lifter
- Liquid_Heavy-Sustainer
- Liquid_Heavy-Vacuum
- Liquid_Medium-Lifter
- Liquid_Medium-Sustainer
- Liquid_Medium-Vacuum
- Liquid_Light-Atmosphere
- Liquid_Light-Vacuum
Sample | |
---|---|
Primary Engine | Liquid_*-Vac |
Secondary Engine | Liquid_*-Atm |
Burst Sample |
Liquid_Burst , Liquid_Burst-Heavy
|
Engage Sample | Liquid_Ignition-2 |
- Liquid_Heavy-Multi
- Liquid_Medium-Multi
- Liquid_Light-Multi
- SRB_Heavy
- SRB_Medium
- SRB_Light
- Liquid_Light-Atmosphere_1
- Liquid_Light-Vacuum_1
- Liquid_Light-Multi_1
- SRB_Light_1