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Ensou edited this page Jul 10, 2022 · 13 revisions

Config Parity Modding Guide

A Guide on how to use sounds and presets provided by Rocket Sound Enhancement Default for Part Mods. This guide assumes you already know your way around Kerbal Space Program Modding and Module Manager.

Adding Presets to Engines

Configs provided by Rocket Sound Enhancement Default are balanced together in terms of Loudness to ensure consistency between parts, specifically Engines.

Preset Configurator

Automatically generate a config with the appropriate volume by providing engine's maxThrust and pitch. A Google sheet reference of existing patches is also available.

Config Example

Using RSE Default's Presets and the Preset Configurator makes it easier to add new sounds to engines while ensuring consistency between engines.

//  MR-8 'Allosaur' Liquid Methane Engine
@PART[cryoengine-allosaur-1]:NEEDS[CryoEngines]:FOR[RocketSoundEnhancementDefault]
{
	RSE_PRESET
	{
		name = Liquid_Heavy-Lifter
		volume = 1.24
		pitch = 0.95
	}
}

Depending on how your part is configured, the mod should automatically remove any stock sounds. If it doesn't, you'll have to remove them manually. To check if your engine is playing both RSE Default and Stock Sounds, go in the RSE Settings in-flight and set Exterior Volume to zero. There shouldn't be any engine sounds playing.

Volume

The Preset Configurator uses a map of Loudness Values "LUFS" adjusted based on the selected Preset and Pitch. Check the Engine Loudness Map for reference.

Each preset is configured to accomodate a range of Max Thrust Values. Although this is not a hard rule that we should follow, it is a good rule that most engines uses a preset designed for it's thrust performance.

Preset Min maxThrust Max maxThrust
Liquid_Heavy_* , SRB_Heavy 500 kN 5000 kN
Liquid_Medium_* , SRB_Medium 150 kN 500 kN
Liquid_Light_* , SRB_Light 50 kN 150 kN

Pitch

Adjusting pitch depends on what kind of sound you want. A general rule in RSE Default is to set the pitch based on the size of the engine's nozzle relative to the "Reference Part". All engine sounds were created with a reference part where pitch = 1.

Preset Part Reference ( pitch = 1 )
Liquid_Heavy RE-M3 "Mainsail" , KE-1 "Mastodon"
Liquid_Medium RE-I2 "Skiff" , RE-J10 "Wolfhoud"
Liquid_Light LV-909 "Terrier" , LV-N "Nerv"
SRB_Heavy THK "Pollux"
SRB_Medium RT-10 "Hammer"
SRB_Light F3S0 "Shrimp"

RSE Default Samples can accommodate a large range of pitch values due to how it was designed. Based on tests, most samples can go down to pitch = 0.75 and up to pitch = 2.50 without loosing clarity and not end up sounding "artificial".

References

Engine Loudness Scale

Thrust (kN) Loudness (LUFS)
5000 kN 1.00 LUFS
1000 kN -5.00 LUFS
100 kN -10.00 LUFS

Liquid Engines Presets

Lifter Sustainer Vacuum
Thrust Sample Liquid_*-Atm Liquid_*-Vac Liquid_*-Vac
Burst Sample Liquid_Burst-Lifter Liquid_Burst-Bass Liquid_Burst , Liquid_Burst-Heavy
Engage Sample Liquid_Ignition-2 Liquid_Ignition-2 Liquid_Ignition-1
  • Liquid_Heavy-Lifter
  • Liquid_Heavy-Sustainer
  • Liquid_Heavy-Vacuum
  • Liquid_Medium-Lifter
  • Liquid_Medium-Sustainer
  • Liquid_Medium-Vacuum
  • Liquid_Light-Atmosphere
  • Liquid_Light-Vacuum

Liquid Engines Multi Mode Presets

Sample
Primary Engine Liquid_*-Vac
Secondary Engine Liquid_*-Atm
Burst Sample Liquid_Burst , Liquid_Burst-Heavy
Engage Sample Liquid_Ignition-2
  • Liquid_Heavy-Multi
  • Liquid_Medium-Multi
  • Liquid_Light-Multi

SRB Engines Presets

  • SRB_Heavy
  • SRB_Medium
  • SRB_Light

Single Thrust Layer Presets

  • Liquid_Light-Atmosphere_1
  • Liquid_Light-Vacuum_1
  • Liquid_Light-Multi_1
  • SRB_Light_1