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Remove md3d layer

Remove md3d layer #26

Workflow file for this run

name: macOS
on:
push:
branches: [ cmake ]
pull_request:
branches: [ cmake ]
env:
BUILD_TYPE: RelWithDebInfo
GH_CACHE_KEY: 3
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Install dependencies
run: brew install cmake ninja zlib
- uses: actions/cache@v3
id: cache
with:
path: |
${{github.workspace}}/3rdparty/SDL-2.26.5
key: ${{runner.os}}-${{env.GH_CACHE_KEY}}
- name: SDL -- download
if: steps.cache.outputs.cache-hit != 'true'
run: git clone --depth 1 --branch release-2.26.5 https://github.com/libsdl-org/SDL.git SDL
- name: SDL -- configure
if: steps.cache.outputs.cache-hit != 'true'
run: cmake -B cmake-build-release -DCMAKE_BUILD_TYPE=Release -DSDL_SHARED=0 -DSDL_STATIC=1 -DSDL_TEST=0 -DCMAKE_INSTALL_PREFIX=target-release
working-directory: SDL
- name: SDL -- build and install
if: steps.cache.outputs.cache-hit != 'true'
run: |
cmake --build cmake-build-release --target install
mkdir -p ${{github.workspace}}/3rdparty/SDL-2.26.5
cp -r target-release/include ${{github.workspace}}/3rdparty/SDL-2.26.5/
cp -r target-release/lib ${{github.workspace}}/3rdparty/SDL-2.26.5/
working-directory: SDL
- name: Game -- configure
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Game -- build
run: ninja
working-directory: ${{github.workspace}}/build
- name: Upload a Build Artifact
uses: actions/[email protected]
with:
name: moonshine-runners-macos
path: build/MechoSoma/moonshine-runners.app